Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #323107] Tue, 23 July 2013 09:51 Go to previous messageGo to previous message
axor01 is currently offline axor01

 
Messages:31
Registered:July 2013
Location: RSA
Great, I love this in UC113.

I have prisoners in Atremo cells, and Biff is set to interrogate the 2. There are 20 militia in the area also. The prisoners always escape!

What is wrong? How do I set a merc to guard them?

Also, there is one prisoner turned red, but 20 militia, yet the army controls the sector inspite of no battle taking place?

[Updated on: Tue, 23 July 2013 11:06] by Moderator

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