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Re: Common AFS/DL-1.13/UC-1.13 Weapons & Items FAQ[message #323258] Fri, 26 July 2013 02:58 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
v1.13 Features Used (and Abused) to create This Mod

Headrock's Item Transformations
• Items that may be transformed into another item (index) have a sprocket shaped icon in the upper right corner of the item description (Big) image - clicking on this icon will bring up a menu listing all possible item transformations.

Folding Stock System (v4)
AR Upper Receiver System (v2)
Multi-Calibre Systems (All of them)


Micro AR to Pistol AR Conversion
• MAR rifles may be converted into PAR pistols via the item transformation menu
• the normally inseparable/replaceable stock attachment is dropped into inventory in the process

Variable Power Scopes
• some scopes may have their NCTH magnification power adjusted via the item transformation menu
• on scopes with more than two settings, AP costs reflect adjusting past any magnification levels in between the start and chosen magnification


Real Exploding Ammunition
• several ammotypes produce an in-game explosive effect on impact
• some examples are: FRAG-12 (grenade), incendiary, and tear gas shotgun shells,
• this feature is also used to allow the HK XM25 and QLZ-87B grenade launchers to be portrayed in-game as direct fire (gun-type) weapons
• presently stock v1.13 is not using this feature to any great extent


Variable PItems (beyond 3)
• All item graphics specific to this mod have been moved to P4-P6 Item graphic libaries


JMich's Variable Item Sizes
• This mod uses a 240 item size system


Madd Mugsy's (New) Common Attachment Framework
• This mod has a different (and incompatible with stock v1.13) implementation of this feature


Flugente's (started by JMich) Under Barrel Weapons
• the in-game fire mode selector (formerly: single/burst/auto/grenade) now can also select an attached gun-type weapon and cycle through its fire modes - Hint: the "B" key
• In addition to attachable shotguns and other guns, this feature is used to implement multiple caliber guns, such as the Saco Crossfire Mk1 and selectable magazine weapons such as the Truvelo Neostead


Madd Mugsy's repurpose of the inseparable attachment tag to have a Replaceable option

Modular Stock System (v2)
• all modular stocks are now Replaceable
• under v2, all in-built penalties to modular stock weapons missing a stock item have been removed. A modular stock weapon, without a stock is treated as a gun with a "plain" fixed stock. Similarly, modification stats for the modular stocks have been adjusted to reflect this:
- AR-15 Fixed Stock: no modification of stats
- AR-15 Telescopic Stock: AP Reductions for To-Hit penalties (see below for NCTH effects)
- AR-15 Precision Stock: General AP Reduction and To Hit Bonuses, including extra Bipod/Prone bonus (see below for NCTH effects)


Flugente's Overheating Weapons
• mod uses its own system of overheating weapons values
• "Quick Change" LMG barrels now use this feature instead of simple averaging of stats via a merger


Flugente's Externally fed machineguns
• ammunition belts are now belt segments of either 40 or 50 rounds (mostly 50 except for 7.62x51mm to allow for 50 round drum magazines)
• LMG that can only be fed by belt in-game will use these belt segments as their base capacity
• LMG with optional magazine feed will have the magazine feed as its base capacity


DepressiveBrot's Attachment Based Modular NIV Pockets
• this mod's Modular Load Bearing Equipment (M-LBE) system (v2) uses this feature
• presently stock v1.13 is not using this feature to any great extent


Flugente's Rifle Launched Grenade
• when a grenade is attached, only grenade launch fire mode is available
• firing depletes one bullet from main magazine, grenade may not be fired if magazine is depleted
• replaces earlier rifle launched grenade system specific to this and related mods based on conversation in-forum with Buns (see WWII mod)
• available in: Anti-Tank, Anti-Personnel (fragmentation), Smoke, Tear Gas, Mustard Gas, Illumination, and White Phosphorus (flame)
• presently stock v1.13 is not using this feature to any great extent


*** Please see Version History for advance v1.13 features that have been implemented more or less as they are in stock ***


v1.13 Features That Have Limited/No Support

Old Inventory System (OIV) - No Support
• Support ceased sometime in 2009, due to the view that too many compromises were needed (and the work needed to support what seemed to be only an imperfect set of workarounds seemed like a waste of time).
• Also noticed(2011/10/15) OIV seems to activate NPC/RPC inventory from the old PROF.DAT file, as this file is no longer being worked on there will be problems.
• This game option cannot be disabled from the start menu as far as I know (2011/10/15), but please do not use OIV with AFS

Old Attachment System (OAS) - Limited Support
Many features specific to the current version of the mod (v4.00) require the activation of New Attachment System (NAS) at game start to function or show up, see below for details.

• AR-15 Stock System:
- - all AR-15 weapons will lose 1 of 4 attachment slots to the stock item, unless player is willing to put up with severe penalties of having no stock. This even applies to all AR-15 pistols which will not have their intended "pistol" stats unless the Buffer Tube Cover is attached. The exception is the OA-93 which does not use the AR-15 Stock System directly (it requires the Fixed Stock Kit attachment to add the stock items to the attachment list, as well as the penalties of the AR-15 Stock System).
- - no workaround anticipated.
• Rifle Launched Grenades
- - all rifle launched grenades require the large attachment slot available only under NAS
• MG Barrel change
- - should work just fine, the actual Quick Change barrel never attaches to the weapon, it just triggers a merger that averages the status of itself and the weapon, converting the barrel into an inert object in the process
- - the attachment lists are actually displaying a dummy item for informational purposes
• Tactical Rail Attachments
- - by definition they require NAS
- - these items should be flagged as NAS only
• Calibre Conversion Kits (STK Compact Personal Weapon, Bushmaster Advance Combat Rifle, Desert Tactical SRS
- - like the FSS Item these will simply attach to the weapon instead of triggering the conversion merger under OAS
- - reverse version of the mergers will be added as of v3.60 (instead of merging the attachment to slot it doesn't fit, remove the attahcment and merge the weapon into it)
• Groza attachments
- - like the FSS Item these will simply attach to the weapon instead of triggering the conversion merger under OAS
- - reverse version of the mergers will be added as of v3.60 (instead of merging the attachment to slot it doesn't fit, remove the attahcment and merge the weapon into it)

[Updated on: Thu, 15 January 2015 01:18]

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