Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Urban Chaos-1.13 / Deidranna Lives!-1.13 / Arulco Folding Stock Releases and Version History
Re: Urban Chaos-1.13 / Deidranna Lives!-1.13 / Arulco Folding Stock Releases and Version History[message #324800] Thu, 05 September 2013 19:33 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Arulco Folding Stock v4.48 20140518 (Full)

Available From:
MediaFire
ModDB


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13
Save Game Statements:
  • Not tested for save games compatible with prior revisions (prior revision from 10 months ago)

Version History
  • Updated from GameDir 2007
    - - MercProfiles.XML, Backgrounds.XML, EmailMercAvailable.XML, EmailMercLevelUp.XML, EmailSenderNameList.XML
    - - Ja2_Options.INI, APBPConstants.INI
  • Implementented D-Ring Carabiner system
    - - based on DepressiveBrot's Attachment Based Modular NIV Pockets and inspired by a misreading of Offtopic's (cancelled) plans here
    - - Item 778 renamed D-Ring Carabiner, was LBE Pack Biner
    - - carabiner pocket now only appears if D-Ring Carabiner is attached to LBE
  • Implemented Chained Explosives feature by Flugente:
    - - added: "Buddy" explosive items: Buddy Effect (Molotov) - Smoke, Buddy Effect (Molotov) - Light, Buddy Effect (40mm Napalm) - Smoke, Buddy Effect (40mm Napalm) - Light, Buddy Effect (20mm Napalm) - Smoke, Buddy Effect (20mm Napalm) - Light, Buddy Effect (Rocket Napalm) - Smoke, Buddy Effect (Rocket Napalm) - Light, Buddy Effect (25mm) - Smoke & Fragments, and Buddy Effect (WP) - Smoke
  • Implemented Spotter feature by Flugente:
    - - changed Binoculars, Day/Night Binoculars, NV Monocular, and variants to now have = 50
  • Implemented Sleeping Bags feature by silversurfer
    - - added Sleeping bag, from v1.13
  • Added PO-1.5-4.5x16 and variants
  • Added new LBE from/based on recent v1.13: Large Holster, Shotgun holster, SMG Leg Rig, Leg Rig Throwing Knives, Pistol Magazines, Equipment Pouch, Bomb Pouch, 12g Shotgun Rig, M-LBE 3.11 Thigh Rig, M-LBE - 10.6 Horizontal Pouch, 3.11 VTAC M-LBE Tactical Vest, M-LBE - SAW Mag. Pouch, M-LBE - Holster, M-LBE - Hand Grenade Pouches, M-LBE - MP5 Bungee/Cover Double, M-LBE - Canteen Pouch, M-LBE - 3.11 Single AR Mag Pouch, M-LBE - Medical Pouch, M-LBE - 3.11 Double Pistol Magazine Pouch, M-LBE - Nylon Knife Sheath, M-LBE - 6.10 Vertical Explosives Pouch, M-LBE - 3.11 Syringe Pouch, M-LBE - Cartridge Pouch, M-LBE - Document Drop Pouch, M-LBE Drop Leg Ambi Holster, M-LBE Casualty Response Kit - Medic/Leg Rig Bag, M-LBE Black Tactical Vest, M-LBE Multicam Tactical Vest, M-LBE - Throwing Knife Sheath, M-LBE - 3.11 Shotgun Ammo Pouch (VTAC), M-LBE - Small Pouch, M-LBE - Sniper Ammo Pouch, M-LBE - Rifle Ammo Pouch, M-LBE - Leather Knife Sheath, M-LBE - Revolver Holster, M-LBE Leg Rig, 2x Pockets, M-LBE - Russian Pistol Holster, M-LBE - 3.11 Rifle Grenade, M-LBE - 3.11 Single Pistol Magazine Pouch, M-LBE - AR Mag. Pouches, M-LBE - Kit Drop Pouch, TT M-LBE Tactical Assault Vest, S.T.R.I.K.E. - ELITE VEST, M-LBE - Drop Pouch, M-LBE - 3.11 Large Mag, M-LBE - MK 2 Grenade Pouch, M-LBE - Multi.Grenade, M-LBE - Triple Pistol Mag Pouch, M-LBE - Triple SMG Mag Pouch, M-LBE Leg Rig, Sniper Drag Bag, Sporting Clay Vest, Condor Heavy Assault Vest, FSBE LBV Load Bearing Molle Assault Vest, M-LBE - Double Grenade, ILBE Gen II Main Ruck, ILBE Gen II Assault, TT Extended Range, and TT Modular Pack
    - - removed functional duplicates from mods M-LBE range (indexes 2001-2050)
    - - maintained "M-LBE" nomenclature
  • Changed Pockets.XML
    - - added definitions for sizes 59 and 109, "External Multiple" for Tiny and Small major size categories
    - - "Tiny" pocket now can fit 1 size 0 (very small gun)
  • Changed "Scope Rings" system to avoid nesting of Variable Power Scopes (interface challenges with NAS)
    - - Variable Power Scopes now merge with scope rings to produce new items
    - - added: Variable Power RIS Scope, Variable Power RIS Scope/Reflex Mount, and Variable Power Scope/Reflex Mount in 3x, 6x, and 9x variants
    - - added to item transformations option to remove the variable power scope from the scope ring
  • Changed various LBE, lowered coolness
  • Changed Throwing Knife and variant, size now 59
  • Changed Heavy Throwing Knife and variant, size now 109
  • Changed Mauser 712, size now 5, was 3
  • Changed Mauser C96, size now 5, was 3
  • Fixed all 10 round .22WMR magazines, missing range modifiers
  • Fixed all RAS Kits featuring Modular Stocks, descriptions updated to reflect the new replaceable setting of Modular Stocks
  • Fixed various LAM missing camo/stealth penalties
  • Fixed all armours, missing and incorrect availability from NPC merchats
  • Fixed all Commando LBE's, incorrect pocket definitions
  • Fixed FN SCAR-47 SV Kit, incorrect BR Name
  • Fixed Browning Automatic Rifle, incorrect weight, weight corrected to 88, was 11
  • Fixed ACME Trigger Group, incorrect attachment to: AK-107, AK-108, Galil Sniper, Zastava M76 Sniper, and variants
  • Fixed Mossberg 500 Cruiser's, both had "lack-of-stock" modifications doubled up
  • Fixed Throwing Knife, not buyable tag set incorrectly
  • Fixed Adcor B.E.A.R. Elite 16" and variants, all should be single shot only
  • Fixed Throwing Knife and Bloody Throwing Knife, mismatched stats between linked items
  • Fixed Zastava M77 LMG and variants, missing (N)CAS definition for Integral Bipod
  • Fixed RPK's missing and variants, missing (N)CAS definition for 7.62x39mm Drum Adapter
  • Fixed Pack of Gum, missing merchant inventory entries
  • Fixed HK G3A4 and variants, missing item transformation definitions
  • Fixed Stack of Binders, size corrected to 106, 16
  • Fixed Strizh Spetsnaz and variants, 1100 BR ROF
  • Fixed Strizh Spetsnaz, missing sounds in Weapons.XML
  • Fixed RGD-5, damage corrected to , was 5
  • Fixed Nunchuks, size corrected to 123, was 20
  • Fixed Box Cutter, tags causing CTD
    - - removed = -1 in Items.XML
    - - fixed missing = 1 in Weapons.XML
  • Fixed AKS-22, missing Folding Stock System v4 modifiers
  • Fixed H&K 14.5 inch Barrel 300BLK, corrected = "H&K 14.5 inch Barrel 300BLK," was "H&K 10 inch Barrel 300BLK"
  • Fixed Night Vision Monocular
    - - corrected = "NV Monocular," was "NV Monoculars"
    - - changed = "Night Vision Monocular," was "NV Monocular"
  • Fixed Para-Ordnance P14-45, Para-Ordnance P14-45 Tactical, and Para-Ordnance Slim Hawg, text "Para-Ordnance," was multiple incorrect spellings
  • Fixed TactiKool-Aid Pistol2Carbine, modifiers not updated for current modular stock system
    - - with the exception of identical to Folding Stock System v4 for an extended machine pistol stock and forward grip
    - - = 10, instead of 5
  • Fixed Strizh .357Sig, text
  • Fixed Spooky, incorrect magazine in Kit 1, should be .223 Mag, 20 Ball
  • Fixed Bob, incorrect weapon in Kit 4, should be Colt 607A "CAR-15"
  • Fixed Joey, inventory
  • Removed map compatibility items system
    - - items simply swapped with empty item index from "main item range"
    - - related Item Transformations and Toolbox USE mergers removed
Arulco Folding Stock v4.48.1 20140718 Patch Addendum
  • Tested with Single-Click-Installer: SCI_Unstable_Revision_7337_on_GameDir_2071
  • Updated Ja2_Options.INI to GameDir 2071
  • Implemented miners as merchants for TNT and detonators, trial of balance
    - - due to these NPC's originally not expecting to be used as merchants the resulting merchant speech/text is interesting to say the least
    - - this feature may be subject to removal as balance of new tank feature is refined over time
  • Fixed AK-12 5.45mm and variants, corrected all to be two handed weapons
  • Fixed 40x47mm magazine (for Pallad-M), cleared Sci-fi tag
  • Fixed ADD K11, removed laser and trigger mod attachments
    - - added (N)CAS bitmask 402653184 for OICW type weapons to attach bipod and grip, but not laser sight
  • Fixed Enemy and Militia item inventory not effective under some vendor sub-mods, resaved XML's in correct format (as far as I can tell) using Excel 2003 instead of XML Editor 103
  • Fixed Ares Shrike missing (N)CAS definition for C-Mag Adapter

XML Editor Compatibility Instructions
  • WARNING: At time of release the current XML Editor in the SCI noted above will strip out tags related to: dynamic (flash-)lighting and later features. Additionally it does not support the following features:
    - - Class specific gun/item choices directly
    - - current usage of tags in AmmoTypes.XML, workaround also means that new ammotypes cannot be added via the XML Editor
  • Please download JMich's current Revision 162 XMLEditor to replace the one in the SCI
  • As I did not want to double the size of the v3 patches, you still need to copy the BIGITEMS, INTERFACE, TILESETS folders from Data-Graphics to Data-AFS
  • Remember to set in XMLEditorInit.ini, the to: Data-AFS
Modding the Prime Vendor Sub-mods
If you are wanting to edit enemy weapon and item choices, you will need to also copy all .XML files from Data-AFS\Vendor\\TableData\Inventory to Data-AFS\TableData\Inventory. Be sure to copy all files back once you have completed editing them.


Navigation Block
Current Arulco Folding Stock Discussion & Bug Reports (Please post there instead of in this Release & Version History thread)
Arulco Folding Stock FAQ
General Release Post for Arulco Folding Stock

[Updated on: Sun, 07 September 2014 21:29] by Moderator

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