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Re: [Fix] Catched the mobiles[message #325171] Sat, 14 September 2013 07:14 Go to previous messageGo to previous message
Moa is currently offline Moa

 
Messages:58
Registered:September 2013
Actually I never used the mobiles before Wildkitty on IRC mentioned a bug there. So thank you all for the input at what needs to be done to make the feature more userfriendly.

Kriplo
limited numbers for hire, you have to pay for their services (at least they need to fed their families) and if your progress is staling or they dying they will quit

The last part can be handled after autoresolve, limiting them should also be no problem, the question is how? And if they quit should the player be able to train more to compensate?
Or should the limiting be an arbitary fixed value depending on number of liberated major towns or on current progress?
I dont like the idea of progress staling, not only because there is no good hook to implement this, but also because they should be more happy to join when it is more peacefully and to keep it peacefull.

Buggler
-having a geometric formula rate increase for training/upkeeping mobile militia.
-chance of mobile militia deserting when each time mobile militia moves to a new sector/during daily update

This would also limit the numbers, but on a financial base. However I like the idea of deserting.

Uriens
make militia always go to merc location in full numbers without splitting up

The splitting of groups seems to be intended. I am not sure it is good or not. Maybe there is no benefit at all and this is some drawback to balance the mobiles? Dont know.
If they are following then they should not split, consider this as to be added to my todo list.

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