Home » MODDING HQ 1.13 » v1.13 Bug Reports » [Fix] Catched the mobiles
Re: [Fix] Catched the mobiles[message #325641]
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Tue, 24 September 2013 20:00
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Moa |
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Messages:58
Registered:September 2013 |
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silversurferThe code has struct RPC_PROFIL gProfilesRPC[ NUM_PROFILES ] to store rebels
Will use this, thanks!
flugenteThere is also a value for strategic morale, perhaps this could also be used for a setting?
Unless there is another value I suppose you are refering to SOLDIERTYPE.aiData.bStrategicMoraleMod?
Cant use it as it is bound to a soldier (or civ in that case). The sector needs to be loaded in order to work and even then there might be no civs in that sector.
flugenteI think a message would be useful when training additional militia and close to the current maximum, so that the player does not train militia needlessly.
Good point, but currently I implemented the maximum different. If just below maximum player IS allowed to train, but eventuelly before next fight some of them will desert. They are still usefull and no money is wasted. If above maximum the player is not allowed to train at all.
An example:
Player has 29 active militia and maximal allowed is 30. He trains one time and gets 10 additional. Now he is above maximum. So next time he wants to train he is not allowed to do so.
If I implement different so that player will only get 1 additional mobile - that would be no good as the new trained mobile becomes a group of 1 and is not usefull. The one man army needs to merge with another group. Cant even dismiss a mobile militia. I dont like that.
On the other hand the player might exploit and train multiple militia groups at once when just below maximum. Either punish the cheater or punish the cheater and the regular player.
Some screenshot:
Toggle Spoiler
Training not allowed, MOBILE_MILITIA_MAX_ACTIVE_MODE = 127
Training not allowed, MOBILE_MILITIA_MAX_ACTIVE_MODE = 255
Before attacking some became deserters. Would realy like to show that box, but is not possible as there is an issue preventing the fight if a msgBox delayed the prebattle and therefore autoresolve screen. So I have to use the map screen message log after fight.
Deserters are missing in fight(was a group of 20), MOBILE_MILITIA_MAX_ACTIVE_MODE = 127
Message only possible after fight.
Patch: http://www.file-upload.net/download-8112723/mobile_militia_limiting.zip.html
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Corporal
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[Fix] Catched the mobiles
By: Moa on Thu, 12 September 2013 18:49
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Re: [Fix] Catched the mobiles
By: Kriplo on Thu, 12 September 2013 20:29
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Re: [Fix] Catched the mobiles
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Re: [Fix] Catched the mobiles
By: Buggler on Fri, 13 September 2013 06:09
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Re: [Fix] Catched the mobiles
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Re: [Fix] Catched the mobiles
By: Uriens on Fri, 13 September 2013 21:23
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Re: [Fix] Catched the mobiles
By: Moa on Sat, 14 September 2013 07:14
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Re: [Fix] Catched the mobiles
By: Kriplo on Sat, 14 September 2013 10:42
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Re: [Fix] Catched the mobiles
By: pheloncab on Sat, 14 September 2013 22:39
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Re: [Fix] Catched the mobiles
By: Parkan on Sun, 15 September 2013 11:03
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Re: [Fix] Catched the mobiles
By: pheloncab on Sun, 15 September 2013 22:03
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Re: [Fix] Catched the mobiles
By: Moa on Mon, 23 September 2013 11:05
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Re: [Fix] Catched the mobiles
By: Flugente on Mon, 23 September 2013 21:55
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Re: [Fix] Catched the mobiles
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Re: [Fix] Catched the mobiles
By: Flugente on Mon, 23 September 2013 22:43
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Re: [Fix] Catched the mobiles
By: Faalagorn on Tue, 24 September 2013 00:39
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Re: [Fix] Catched the mobiles
By: Moa on Tue, 24 September 2013 20:00
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Re: [Fix] Catched the mobiles
By: Flugente on Tue, 24 September 2013 20:04
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Re: [Fix] Catched the mobiles
By: Moa on Tue, 24 September 2013 20:09
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