Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #325692] Wed, 25 September 2013 21:35 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Well, I come from a place with very few guns (Hessen), and admit I have no knowledge of firearms whatsoever, apart from shortly playing soldier as a conscript Smile

I tried to make a compromise between realism and playbility here. If guns were to use real-world values on overheating, this would hardly ever be an issue (I cant remember any JA2-fight where I fired 26 mags from the same gun). So overheating is much more dramatic here.

It seems to me most of these issues can be solved via data. If you massively increase a weapon's , overheating will have a much smaller effect on jamming, for example.

A huge issue with this is that we don't have any accurate values for the guns. As said, I have no idea on gun behaviour, so simply made up values. If you have better ones, be my guest - just keep in mind that overheating should still be an issue with guns. This also goes for the cooldown values.

Cooling down guns with a canteen is easily doable (needs a simple new merge type), but is that really done? Wouldn't rapid cooling damage the gun? (I have no idea, that's why I'm asking). Though it seems whacky enough to fit Ja2...

Report message to a moderator

Captain

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New feature: Constructable static fortifications (sandbags etc.)
Next Topic: New feature: Improved trade menu
Goto Forum:
  


Current Time: Tue Dec 03 14:42:27 GMT+2 2024

Total time taken to generate the page: 0.02972 seconds