Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #325726] Thu, 26 September 2013 14:09 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
Zundman7301

In game terms, I think having the guns' condition degrade while the guns are over-heated is a excellent way to treat them (with jams occurring naturally as the gun degrades--although jams seems to be happening very frequently now; often even when the gun is in the 90% quality range regardless of whether or not the gun is 'hot' or 'cool'--also is very unrealistic--not sure what's up with that?)

The fact that guns jam very frequently when they are in good condition already existed in vanilla. This should be fixed. Enemies never experience gun jams and they often run around with weapons where the status is in the 40s...
There is probably no jam code for their guns but with the current flaw you can't even use a gun that was dropped because it will jam right away.

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