Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #325756] Thu, 26 September 2013 21:33 Go to previous messageGo to previous message
Zundman7301 is currently offline Zundman7301

 
Messages:38
Registered:June 2005
Location: USA
As a matter of fact, if implemented correctly, it should make the game more difficult. I can't speak for Flugente, because it's his feature, but if he decides he wants to do it and a few tweaks are made, it would definitely have an effect on the way the game is played.

Want to use that Colt M4A1 like a LMG? Well, now you can't. At least not for long. You can try and dump all the Beta C-Mags through it you want, but after two of them, your barrel will start melting down, and your gun is toast. Now you have to plan and use weapons for the roles they were tactically intended for. LMG's can swap barrels in the middle of combat for a set amount of AP's, assault rifles can't, so if you start melting your AR down, you're going to have to switch to your backup weapons and now you're out an AR--tough luck if your weapons are special ordered from BR's and you're out on patrol. Still want to use three mercs with LMG's to suppress an entire sector of 64 soldiers? Can't do that, either. Because even an LMG will melt through their barrels if you sustain fire long enough (unless you bring another merc along with a backpack full of barrels, but that's the point.) Now auto-fire and suppression become limited tactical choices that have to be balanced with all your other offensive options if you want to win the day. An additional result would be that pistols and SMGs now become more necessary as side-arms, because if you find yourself in a position with your pants down and you have to burn out your barrel (some soldiers do), at some point you're going to have to fall back on another weapon. Overheating is a huge reason different weapon classifications exist in real life (AR v LMG, etc.) They change the flow of battle, and the way you have to fight to win.


I just read this morning that the German Army is having problems with their G36's. After about 200 rounds of rapid fire, they become wildly inaccurate and ineffective beyond 100-200 yards(!!!!) until they cool down. So, if implemented, the G36 would still be a great AR, accurate, with a built-in scope, etc, but you're not going to be able to pour the fire through it like it's a machine gun for very long unless you want to destroy its efficacy. That's going to affect which mercs you decided equip it with, and what role they (and it) will play in your squad.

Would be a blast.

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