Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #325778] Fri, 27 September 2013 01:48 Go to previous messageGo to previous message
Faalagorn is currently offline Faalagorn

 
Messages:153
Registered:February 2012
Location: Poland
Uriens
Meh, its a micromanagement feature that just slows game down, doesn't make it any harder. I've seen this discussion before at least twice. I'd simply suggest to externalize drop condition of items for each level and people can play it as they want.

Another suggestion would be adding an INI option to effectively turn off the repair systems altogether (i.e. make all the items at 100% condition, then you would only have to worry about overheating, unless you turned that off as well). I'm nowhere against it, even though I would not use this (I adore micromanagment in JA2 Smile. Sure, it would render tool kits and engineer perks less relevant, but hell, it's already like that if you disable dirt system (cleaning kits) or food system (food & water and the new background modifiers) - and they can be turned off no ptoblem. The only thing that probably prevented from considering doing so, is that the repair is vanilla, so every hardned vetered knows it should be there, but I don't think this should be a limiting factor - if someone don't want to bother repairing items, or want a different kind of gameplay where you don't have to worry about repairing, then why not?

Flugente
Factoring in temperature on generating/losing heat can be done easily. I did not do that because it seems insignificant to me in a small country like Arulco, with a more or less constant climate. Also, the current sector heat system has like 3 different values Smile

Remember that 1.13 isn't limited to Arulco - there is nothing against making a mod campaign located on a north pole, or even a map with a campaign with a magical portal that allows you to instantly travel from a polar sector to a desert Smile. Also keep in mind that 1.13 also supportes UB, and Tracona's climate is widely different than Arulco's.

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