Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #326001] Mon, 30 September 2013 22:12 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
Yes, ini values tend to be forgotten. Very Happy

The problem that I see with internal modifications is that the player won't know what happens.

If he has gun A with:

OverheatingJamThreshold = 4000
OverheatingDamageThreshold = 5000
OverheatingSingleShotTemperature = 80
OverheatingCooldownFactor = 100.0

and gun B with:

OverheatingJamThreshold = 4000
OverheatingDamageThreshold = 5000
OverheatingSingleShotTemperature = 80
OverheatingCooldownFactor = 100.0

and he looks at them in the UDB he would expect both to heat up at the same rate, cool down at the same rate and reach the thresholds after the same number of shots because they show the same values. If we use the modifiers only internally the guns would behave differently despite showing identical values.
Now if we modify the values while reading the XML the player will see these values for gun B (factor 2 for both thresholds of its class in the ini):

OverheatingJamThreshold = 8000
OverheatingDamageThreshold = 10000
OverheatingSingleShotTemperature = 80
OverheatingCooldownFactor = 100.0

I would want to see these real values that the game uses. Tomorrow I will check the code and see if I can implement this system.

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