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Re: New Feature: Helicopter drops anywhere[message #327958] Mon, 11 November 2013 21:15 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
The enemy is already drawn to the dropoff location. I won't set them to red alert, yello seems more reasonable (they cannot be sure that it's an attack, and this allows jamming the initial call for reinforcements that accompanies every switch to read alert if one drops a radio operator that is already jamming frequencies when dropping).

Dropping characters already use up a good portion of APs in the animation. Mercs with the -tag in their background get bonus AP, which should simply outdo that.

This feature can be used on synchronized attacks - only those in the helicopter can be placed anywhere, the rest according to the usual rules. This is almost impossible to achieve nowadays, however, as leaving the helicopter automatically triggers combat, like it should.

Entering the sector by dropping anywhere is not possible. It has never been possible to select insertion points in ongoing battles. I don't know how hard that would be to achieve, but I expect 'a lot'.

The radio operator will not be able to somehow call mercenary reinforcements like he can call militia reinforcements. Because I say so. :armsfolded:

I plan to allow 'firing' at the helicopter while it descends, but I'm dubious... anyone losing the helicopter and his A-Team inside will reload anyway, making this an empty threat.

[Updated on: Mon, 11 November 2013 21:15] by Moderator

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