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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #329897] Tue, 21 January 2014 16:51 Go to previous messageGo to previous message
Funo is currently offline Funo

 
Messages:9
Registered:April 2012
I was playing ja2 1.13 UC v4.47 with the 6232_rev1704 and something strange happened ,after killing a member of a faction ( for this instance in sector B14 ,it was night, Gun Runners ) in my own turn i got a deadlock ( spinning clock right after killing the faction member in my own turn ), i could move the mouse, i could even quickload, but nothing else worked, everytime i reloaded the save the same thing happened.

So i decided to try the 6763_rev1919 + Release Candidate 1 20140111 with the hope the problem was solved in the revision ( i suspected at first the Interrupt system ). I set up my new game, i was fighting in Calisto again at daylight, and the problem came back but for this time it happened at killing a police faction member ( D13, in my own turn i killed the faction member and got a deadlock ). I spend 2 days solving this annoying deadlock, i was browsing the forums, searched the logs ini files for some information in ja2 root/profile without a clear answer for this.

What i tried to do:
1. New game ( like i mentioned 6232 to 6763 )
2. Fights in the daylight ( avoiding the faction agression at night )
3. Setting compatibility mode ( i am running W7, the deadlock still popd in )
4. I made a copy of the whole game folder and run it on my XP laptop from USB flash ( deadlock )
5. Changing the merc that is doing the killing blow ( still deadlock )
6. Waited like 10 min at the deadlock ( spinning clock ) to resolve itself ( no result )
7. Changing the time of the attack doesnt affect the deadlock creation
8. Used GABBI , alt+o ,all enemies dead, no deadlock ( animation / drop based on merc attack at the enemy = deadlock creation ? )

The only thing that i suspect is the drop system of items or some missing reaction animation from the enemy/or own mercs that is not starting.

Major settings in my games - drop all items, 10 imp characters, little customization to jaoptions.ini and skills.ini , but only small number changes , no big values ( i followed the instructions in the inis ).

Is it possible that using "drop all items" ( this way externalized drop table has no effect ) can create a situation where a enemy npc can drop a "nada" item and as a result it creates the deadlock situation that i described at the start?

[Updated on: Tue, 21 January 2014 20:17] by Moderator

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