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Re: HOT KEYS[message #330453] Sun, 09 February 2014 05:50 Go to previous messageGo to previous message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
I do indeed use the Ctrl+Shift+F and Ctrl+Shift+A and Ctrl+Shift+M and Shift+M . . . seems like there is another one but cannot recall it.

I am a bona fide (both in game world and real life) gear fondler . . . so there is no way I'm going to turn "drop all" OFF. I must have all of the gear LOL Smile

Yet, then it gets just a tad bit tedious . . .

I think that, if the idea is of interest, a couple things that would ease the tedium would be:

1. Ctrl+D = "Separate Damaged" causes items that have less than 100% to unstack and fill a slot immediately below the slot they are in. If the inventory is already sorted then you get sorts of 100% followed by damaged items.

2. A lot of ideas here . . .

A. Ctrl+Shift+X = Sort Item Type by Page --> causes all item types to occupy a separate page. The current default items sort order would be fine (pistols, carbines, ARs, or whatever it is), but instead of stuff being stacked all as close as possible this would cause each item type to have a page separator between it and the next item type.

B. Ctrl+Shift+L = Lock Pages --> Causes the Inventory page sequence to "lock" so that a following sort does not move items to a new page. In conjunction with the one above, this could prove to be invaluable. When you close the inventory window, this gets reset just like always.

C. Ctrl+Shift+1 = Space Item Groups --> Causes a 1 cell space to appear between each item group

D. Ctrl+Shift+2 = Space Item Groups --> Causes a 2 cell space to appear between each item group

Lots of other possibilities, buta that sort've gets the idea going.

How hard would this be to mod in given the nature of the game code?

If somebody will give me a pointer or two, I'll even take a crack at creating the code for it.

[Updated on: Sun, 09 February 2014 05:51] by Moderator

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