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Re: Game translators needed for Stable Release![message #330539] Wed, 12 February 2014 09:09 Go to previous messageGo to previous message
Buggler is currently offline Buggler

 
Messages:211
Registered:November 2009
@ translators who are new to Ja2 translations

Please download all the files by SVN, preferably in one go. Taking note of the revision number.
(Refrain from downloading individual files one by one through internet browser as it will provide unnecessary headaches organizing the files to their actual directory structure)

Sound out if anyone who does not wish to install TortoiseSVN, I will provide a single zip package for all languages.
(Check back this post if there's request! Package will be uploaded only after Snitch update is committed.)

While translating, files may continually be updated in SVN. Fret not, just continue translating the files that you have.

When you are done with your files and ready for submission, first download the latest files into another folder to check for any new updates/changes. Need to include those changes to your translated files before uploading them.

A good workflow process will be something like this:
Quote:
1. Download the directories and files that you will be translating into a folder, note the revision number. E.g. English-6812

2. Make a copy of the folder and do all translations within the folder. E.g. EnglishTranslating

3. Once ready for submission, download the latest files into a new folder. E.g. English-6895

4. Compare the 2 directories using programs like WinMergePortable. E.g. English-6812 & English-6895

5. Text files can be compared within WinMergePortable by double-click. All differences for those affected files has to be copied over to your translated folder and then translated.

6. As for Binary files, need to use the relevant tools to visually compare them.

7. Once done, zip and upload only the translated files as per their original directory structures. Zip file should include the revision number that the translation is based on as a reference for Integration Managers. E.g. English_Translated_based_on_6895.zip
(As there could be additional new SVN updates before committing the translation files)

If you are lazy &/or do not want to pick up a useful skill at the same time, skip step 2 to 6.
(Doing so, Integration Managers will have less time on those things that only they can do. Besides that, there's 7 languages...)

Tools to translate other files can be found in Kermi archives:
http://kermi.pp.fi/JA_2/Modding_Tools/
Quote:
CPP, LUA, XML, INI are text files. Any text editors like Notepad++ Portable will do.

EDT
EdtMegaEditorV2.zip
(Remember to select another line first in order to properly save the last edit)

NPC
Files can be safely ignored as they should be the same as the English files.

Please post any questions in this thread.
(Having 2 translation-related threads for stable build will not be optimum in keeping track of new posts)

Tip: When translating, can interject in between with some less serious/quirky translations like EnemyTaunts.xml/Items.xml to break the sometimes monotonous routine.

Edit:
JA2_2014Stable_Translation-7020

------------------------------
P.S. Use the private message function to discuss the split if wish so. A blinking mail icon will be shown in the orange circle when there's new unread messages.

@Leonidas
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[Updated on: Tue, 04 March 2014 09:38] by Moderator

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