Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Mercs need food and water to survive
Re: New feature: Mercs need food and water to survive[message #331046] Tue, 04 March 2014 23:24 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
What Sevnfm said. Coffee and energy drinks are both food and drugs. The adrenaline effect is the same as in vanilla energy boosters, only smaller. The 'lightning bolt' inicates your merc took non-alcoholic drugs, values in purple are modified by drugs (we also have stat-modifying drugs nowadays).

I'm not to happy about the current drug situation (defining them is not as easy as it could be), so this might change in the future.

You can, however, change your current problem by setting and for 'Adrenaline' in TableData/Itesm/Drugs.xml. This should eliminate the sideeffect.

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