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Re: New Feature: Dynamic opinions[message #333310] Fri, 30 May 2014 03:33 Go to previous messageGo to previous message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Mind blown.

Ideas for more:

Jealous - Merc A likes Merc B, Merc B doesn't care about Merc B but likes Merc C. Merc A gets jealous and dislikes Merc B - Raider, Raven & Hitman situation.

Crazed Fan - Merc A considers Merc B a buddy. Merc B doesn't care about Merc A but eventually gets annoyed. Bonus points if Merc B is a loner.

Undeserved Hate - Merc A hates Merc B. Merc B doesn't care about Merc A but eventually gets annoyed too.

Enemy Of Mine - Two mercs who hate each other survive a dangerous battle together and call a truce for a moment.

Respect - Merc hears that another merc killed Crepitus Queen/General but wasn't around himself. Bonus points for rebel RPCs.

Proper Maintenance - Merc repairs another merc's equipment (probably farmable).

Bad Teacher/Bad Learner - trainers without teaching trait should get annoyed by stupid (low wisdom or primitive) students and students by stupid trainers.

I Taught Him That - trainer should be proud when his ex-student excels in taught skill (probably hard to track, sadly).

Blame - Merc A likes Merc B. Merc B gets killed, Merc A blames Merc C who was around.

Pathetic Display of Ineptitude - experienced mercs should get annoyed by others screwing up - soldiers with high marksmanship when witnessing others miss easy shots, demolitions experts witnessing mercs blowing themselves up, etc.

It's Getting Personal - mercs who get a lot of negatives in short time should get extra penalty.

Bossed Around - mercs with lower exp levels should get annoyed when in team with unliked squad leader (actual quality of command irrelevant).

New Guy - mercs in a well-knit team (lot of positive opinion modifiers) should get annoyed when new guy joins.

Jonah - when a team of mercs performs badly (deaths, retreats, etc.) they might together start blaming the least liked merc for bringing bad luck.

Early Bird - tired mercs should get annoyed when cooperating with well-rested mercs.

Rival - arrogant mercs should get annoyed by other mercs with same traits. Bonus points if rival has higher exp level. Extra bonus points if rival is arrogant too or a show-off.

Terrorised - cowards should get scared of psychos and aggressive mercs who dislike them.

Big Damn Heroes - mercs in bad shape (outnumbered, wounded) get grateful toward mercs arriving in sector as reinforcements.

That's Better - merc knocked out by gas should get grateful when applied gas mask by a teammate. Bonus points if teammate gives him his own (and only) mask.

Foreigner - when team consists mostly of one nationality (>3 people?), odd foreigners should get annoyed. Bonus of course if it's his hated nationality.

He's Infected! - mercs get distrusftul towards others hit by zombies:P

About Orders Retreat - pacifists and cowards should get grateful toward senior comrade instead.

And minor nitpick - could opinion modifiers on MeLoDy get justified to the right (at least in pairwise comparison)?

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Master Sergeant

 
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