Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Dynamic opinions
Re: New Feature: Dynamic opinions[message #333518] Thu, 05 June 2014 03:15 Go to previous messageGo to previous message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Yep, that's why it was a mock-up Wink

For try, I was able to keep old dialogue box in tactical and then show second one together with previous one, but text in old one was replaced with new one, so something's still off. Finished dialogue can be kept from disappearing by rigging HandleDialogueEnd (blocking RemoveMercPopupBoxFromIndex, SetAutoFaceInActive and surroundings), but then the new window won't be created due to condition in ExecuteTacticalTextBox "if( fTextBoxMouseRegionCreated == TRUE )", and if it's out, then this box will be hijacked for next quote in PrepareMercPopupBox. Another replace (both "iBoxId == -1" with 1==1) and new popup is created OK. Then I blocked region define and modified popup new overlay top value in ExecuteTacticalTextBox if region is already defined.

If two and more parallel dialogue windows prove too hard to make, then maybe show only their portraits, and text window for merc who is currently speaking. Showing just unanimated dummy portrait in the mean time for other merc should be easier, showing quotes one after another makes sense chronologically and allows for longer exchanges than 1 quote on each side and even others mercs could pop by with their support. See mission briefings in Starcraft (text area was in the same place for all participants, but that's not necessary).

I'm afraid unintelligible pseudotalk would be too funny to take it seriously. Maybe with very well fitted sound sample, but it's hard to imagine for me without laughing.

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