Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #334917]
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Sun, 10 August 2014 16:00
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Part 2: Strategic component
Diseases affect all humans... if you want, this can also happen in the game. There is the possibility that one disease can also infect and spread among the non-merc population. By default, this is the first disease, the arulcan plague:
<DISEASE>
<uiIndex>0</uiIndex>
<szName>Arulcan plague</szName>
<szFatName>|A|r|u|l|c|a|n |P|l|a|g|u|e</szFatName>
<szDescription>This rare subtype of the plague is unique to Arulco. It can be spread by insects, direct contact,
or by contaminated food. There have been several deadly outbreaks in the last decade.</szDescription>
<sInfectionPtsInitial>40</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>400</sInfectionPtsFull>
<sInfectionPtsGainPerHour>5</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>6</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>3</usInfectionChance_TROPICS>
<usInfectionChance_SEX>2</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>10</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>30</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>20</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>15</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>5</usInfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>20</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-600</sLifeRegenHundreds>
<sNeedToSleep>1</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
</DISEASE>
There are many ways to contract this, and it can sperad very fast. Thankfully it can be healed relatively easy. But beware, the health loss is tremendous!
To turn on this part of the feature, set in the ini. What now happens is that the civilain population can be infected just as your mercs. Primary infection will msot likely be by troops in swamps an tropical sectors. As these troops move, they take the disease with them, and thus can spread it to other patrols and even into cities... where the disease will find many new hosts... and you potentially face an epidemic.
To simulate the population, I've added an estimation of how many civilians live in a sector. This is much higher than the handful of civilians you meet in tactical though, I merely see that as a representation and not the real value. This is set in SectorNames.xml:
<SECTOR>
<SectorGrid>A2</SectorGrid>
<szUnexploredName>Chitzena</szUnexploredName>
<szDetailedUnexploredName>Chitzena</szDetailedUnexploredName>
<szExploredName>Chitzena</szExploredName>
<szDetailedExploredName>Chitzena</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usCivilianPopulation>70</usCivilianPopulation>
</SECTOR>
In this example, we say that in the northern half of Chitzena, there would be around 70 civilains. Note that this is a pure xml value, so this won't be lowered if you decide to commit genocide.
Once we enter a sector in tatical, the game evaluates how severe disease is in this sector. Given a high enough number of infected and a high enough progress of the disease, some civlians, soldiers and militiamen will be affected by the disease. They will suffer the effects just as your mercs would. The health loss is estimated. This means that a soldier with a very high infection can have severely lowered health from the beginning. This could potentially make combat easier... hmm...
In order not to make the game too easy this way, the health of civilians/soldiers/militiamen will never ever be lowered below a certain threshold this way. So they on't die from this, but this can make killing them a lot easier.
A sick workforce cannot work as good as a healthy one. In severe cases, this can lower your mine income!
Your mercs can infect the population and vice-versa. Keep that in mind if you want to isolate your mercs.
Your mercs can treat the civilian population of a sector via the 'treatment' assignment. This assignment only treats the population, not your mercs (that's what the normal 'doctor' assignment is for). The army will also combat any disease it notices, but might be less effective than a well-trained team of doctors.
How do you know wether there is disease in a sector? There are two methods.
First, the 'Diagnosis' assignment also has a chance to detect this.
Second, who do you call if there is rampant disease in a country?
Not batman, no. It's the World Health Organization!
The WHO have a dedicated website for this. They offer a few helpful tips on how to treat diseases, but most important is their special offer for Arulco. For just 2000$ a day (ini value), the offer instant updates on the disease situation in Arulco. As long as your subscribed, you can get this new map mode:
Once disease in a sector has broken out (either because the mean infection is so high that the disease is obvious, or if a high enough percentage of the population is infected), it will be detected by the WHO, and they will instantly update this on their map. The colour of a sector indicates how much of the population has been infected, the number is the mean infection progress of those infected. This is very valuable if you want to find out wether there is an epidemic in your territory. Note that this does not show you all infection everywhere - just that that you and the WHO know of. There could still be an epidemic brewing in a seemingly disease-free sector.
If you subscribe, the money will be deducted at the start of the day. If you unsubscribe, you won't get the data on the next day.
[Updated on: Fri, 06 March 2015 23:12] Report message to a moderator
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New Feature: Disease
By: Flugente on Sun, 10 August 2014 15:59
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Re: New Feature: Disease
By: WilsonMG on Tue, 05 April 2016 20:20
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Re: New Feature: Disease
By: Flugente on Tue, 05 April 2016 20:59
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Re: New Feature: Disease
By: WilsonMG on Tue, 05 April 2016 21:13
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Re: New Feature: Disease
By: WilsonMG on Wed, 06 April 2016 19:12
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Re: New Feature: Disease
By: Flugente on Thu, 07 April 2016 01:03
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Re: New Feature: Disease
By: WilsonMG on Thu, 07 April 2016 02:19
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Re: New Feature: Disease
By: Flugente on Thu, 07 April 2016 13:51
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Re: New Feature: Disease
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Re: New Feature: Disease
By: WilsonMG on Fri, 08 April 2016 00:03
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Re: New Feature: Disease
By: Flugente on Fri, 08 April 2016 00:40
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Re: New Feature: Disease
By: WilsonMG on Fri, 08 April 2016 16:33
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Cerhio on Fri, 08 July 2016 08:24
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Boojum on Thu, 01 September 2016 14:49
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Re: New Feature: Disease
By: Flugente on Thu, 01 September 2016 20:36
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Re: New Feature: Disease
By: Flugente on Tue, 24 January 2017 01:12
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Re: New Feature: Disease
By: Xafloz on Tue, 24 January 2017 12:59
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Re: New Feature: Disease
By: Enneagon on Tue, 24 January 2017 13:13
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Re: New Feature: Disease
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Re: New Feature: Disease
By: WilsonMG on Thu, 07 April 2016 19:21
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Re: New Feature: Disease
By: Toybasher on Sun, 09 September 2018 21:17
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Re: New Feature: Disease
By: Gopan on Wed, 12 September 2018 07:36
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Re: New Feature: Disease
By: Toybasher on Thu, 13 September 2018 02:53
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Re: New Feature: Disease
By: Gopan on Thu, 13 September 2018 15:53
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Re: New Feature: Disease
By: Toybasher on Fri, 14 September 2018 18:01
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Re: New Feature: Disease
By: Gopan on Fri, 14 September 2018 20:03
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Re: New Feature: Disease
By: SabinyAk on Sat, 15 September 2018 06:14
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 12 December 2018 23:09
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Re: New Feature: Disease
By: Flugente on Wed, 30 January 2019 01:58
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Re: New Feature: Disease
By: Kitty on Thu, 28 March 2019 17:42
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Re: New Feature: Disease
By: Flugente on Fri, 29 March 2019 00:41
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Re: New Feature: Disease
By: Kitty on Fri, 29 March 2019 02:26
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Re: New Feature: Disease
By: JP'TR on Thu, 25 July 2019 02:03
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Re: New Feature: Disease
By: Kitty on Sat, 27 July 2019 16:56
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Re: New Feature: Disease
By: Kitty on Wed, 04 September 2019 18:42
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Re: New Feature: Disease
By: Ronin312 on Mon, 09 September 2019 22:05
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Re: New Feature: Disease
By: Kitty on Sun, 15 September 2019 15:59
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Re: New Feature: Disease
By: ZedJA2 on Wed, 25 September 2019 11:00
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Re: New Feature: Disease
By: ZedJA2 on Thu, 03 October 2019 04:40
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Re: New Feature: Disease
By: Flugente on Fri, 25 October 2019 00:33
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Re: New Feature: Disease
By: Kitty on Thu, 24 October 2019 22:41
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Re: New Feature: Disease
By: Flugente on Fri, 25 October 2019 00:22
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Re: New Feature: Disease
By: Kitty on Fri, 25 October 2019 21:28
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Re: New Feature: Disease
By: 3-Spades on Sat, 18 April 2020 17:12
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Re: New Feature: Disease
By: Deleted. on Sat, 18 April 2020 18:38
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Re: New Feature: Disease
By: 3-Spades on Sat, 18 April 2020 19:05
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Re: New Feature: Disease
By: Kitty on Sat, 18 April 2020 19:14
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Re: New Feature: Disease
By: 3-Spades on Sat, 18 April 2020 22:24
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Kitty on Wed, 23 September 2020 09:50
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Re: New Feature: Disease
By: timujin on Tue, 06 April 2021 23:49
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Re: New Feature: Disease
By: Kitty on Thu, 07 November 2024 16:57
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Re: New Feature: Disease
By: Flugente on Sun, 10 August 2014 16:00
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Re: New Feature: Disease
By: Flugente on Sun, 10 August 2014 16:00
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Re: New Feature: Disease
By: grim on Sun, 10 August 2014 18:00
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Sun, 10 August 2014 18:27
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Slax on Sun, 10 August 2014 19:46
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Deleted. on Sun, 10 August 2014 22:03
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Re: New Feature: Disease
By: Taro_M on Sun, 10 August 2014 22:50
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Re: New Feature: Disease
By: Lejardo on Mon, 11 August 2014 05:29
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Mon, 11 August 2014 13:14
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Re: New Feature: Disease
By: TBCoW on Mon, 11 August 2014 16:59
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Re: New Feature: Disease
By: Flugente on Tue, 12 August 2014 01:58
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Re: New Feature: Disease
By: grim on Tue, 12 August 2014 04:39
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Re: New Feature: Disease
By: Shanga on Tue, 12 August 2014 19:46
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Tue, 12 August 2014 23:51
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Re: New Feature: Disease
By: Taro_M on Wed, 13 August 2014 09:32
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Re: New Feature: Disease
By: Flugente on Wed, 13 August 2014 13:12
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Re: New Feature: Disease
By: Lejardo on Thu, 14 August 2014 18:03
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Thu, 14 August 2014 23:51
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Re: New Feature: Disease
By: Valiant on Sat, 23 August 2014 13:50
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Re: New Feature: Disease
By: Flugente on Thu, 28 August 2014 05:41
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Re: New Feature: Disease
By: Flugente on Thu, 28 August 2014 05:42
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Re: New Feature: Disease
By: Czert on Fri, 29 August 2014 20:13
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Re: New Feature: Disease
By: Flugente on Fri, 29 August 2014 20:18
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Re: New Feature: Disease
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Re: New Feature: Disease
By: grim on Wed, 03 September 2014 03:05
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Re: New Feature: Disease
By: Flugente on Wed, 03 September 2014 13:10
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Re: New Feature: Disease
By: grim on Wed, 03 September 2014 13:50
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Re: New Feature: Disease
By: veedotja2 on Wed, 03 September 2014 15:23
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Re: New Feature: Disease
By: Jahh on Sat, 11 August 2018 17:14
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Re: New Feature: Disease
By: Flugente on Sat, 11 August 2018 18:17
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Re: New Feature: Disease
By: Jahh on Sat, 11 August 2018 19:31
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Re: New Feature: Disease
By: Flugente on Wed, 15 August 2018 22:22
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Re: New Feature: Disease
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Re: New Feature: Disease
By: veedotja2 on Wed, 03 September 2014 19:37
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Re: New Feature: Disease
By: grim on Thu, 04 September 2014 03:11
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Re: New Feature: Disease
By: Flugente on Thu, 04 September 2014 13:16
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Re: New Feature: Disease
By: grim on Thu, 04 September 2014 14:21
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Re: New Feature: Disease
By: Flugente on Thu, 04 September 2014 22:59
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Re: New Feature: Disease
By: grim on Fri, 05 September 2014 00:34
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Re: New Feature: Disease
By: Dyson on Tue, 16 September 2014 23:44
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Re: New Feature: Disease
By: navaroe on Wed, 17 September 2014 17:44
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Re: New Feature: Disease
By: Flugente on Sun, 28 September 2014 19:25
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Re: New Feature: Disease
By: navaroe on Wed, 01 October 2014 19:01
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 19:42
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 20:34
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 20:54
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 22:58
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 23:56
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Re: New Feature: Disease
By: Dext3r on Sat, 08 November 2014 17:59
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Re: New Feature: Disease
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Re: New Feature: Disease
By: sikiter on Tue, 11 November 2014 01:29
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Re: New Feature: Disease
By: sikiter on Tue, 11 November 2014 01:55
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Re: New Feature: Disease
By: Flugente on Tue, 11 November 2014 13:12
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Re: New Feature: Disease
By: Swant on Fri, 14 November 2014 06:03
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Re: New Feature: Disease
By: Bidius on Sun, 16 November 2014 18:18
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Re: New Feature: Disease
By: cpt.Shen on Sun, 11 January 2015 13:35
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Re: New Feature: Disease
By: Flugente on Fri, 06 March 2015 23:46
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Franimus on Thu, 27 August 2015 04:58
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Re: New Feature: Disease
By: Franimus on Thu, 27 August 2015 05:17
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Re: New Feature: Disease
By: Flugente on Thu, 27 August 2015 20:38
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Re: New Feature: Disease
By: Franimus on Fri, 28 August 2015 02:31
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Re: New Feature: Disease
By: Franimus on Tue, 01 September 2015 03:50
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Re: New Feature: Disease
By: Inukshuk on Fri, 20 November 2015 10:49
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Re: New Feature: Disease
By: Inukshuk on Sat, 21 November 2015 01:15
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Re: New Feature: Disease
By: Inukshuk on Mon, 23 November 2015 23:56
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Re: New Feature: Disease
By: Inukshuk on Thu, 24 December 2015 01:31
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Re: New Feature: Disease
By: Flugente on Sun, 10 January 2016 20:02
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Sun, 17 January 2016 16:09
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Re: New Feature: Disease
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Re: New Feature: Disease
By: navaroe on Wed, 20 January 2016 22:29
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Re: New Feature: Disease
By: sikiter on Sat, 23 January 2016 10:56
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Re: New Feature: Disease
By: Flugente on Mon, 25 January 2016 21:22
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Re: New Feature: Disease
By: Slax on Fri, 05 February 2016 16:50
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Re: New Feature: Disease
By: Flugente on Fri, 05 February 2016 23:20
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Re: New Feature: Disease
By: Slax on Wed, 10 February 2016 11:54
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Re: New Feature: Disease
By: Flugente on Tue, 31 January 2017 02:04
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Thu, 09 August 2018 00:04
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Re: New Feature: Disease
By: SabinyAk on Thu, 09 August 2018 04:49
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Re: New Feature: Disease
By: Flugente on Thu, 09 August 2018 20:15
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Re: New Feature: Disease
By: SabinyAk on Fri, 10 August 2018 04:09
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Re: New Feature: Disease
By: Flugente on Fri, 10 August 2018 13:33
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Re: New Feature: Disease
By: SabinyAk on Sat, 11 August 2018 06:18
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