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Re: New Feature: Disease[message #334918] Sun, 10 August 2014 16:00 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Part 3: Biological warfare

The strategic component of this opens up a very interesting possibility for those ruthless enough to use it. As described, the arulcan plague can lower the health of those infected. If you spin that further, taking a city that is ripe with plague will be much, much easier, as enemy soldiers will be much weaker and die very fast. So if someone were to... introduce disease in a city by, ehem, accident, say, several days before you attack there, this might be most convenient...

Several items can be infected know. Food items, including canteens, can be infected if an infected person consumes them. If another person then consumes from them, he will be infected too.

But much more important: this also works for blade weapons. Throwing knifes and blades will be infected if they hit an infected person. Anyone these infected tools hit will be infected too. They can also get infected if you use them on corpses (remember, messing with corpse is a very good way to get diseases).
This means that if you are a really, REALLY ruthless commander, you might see an outbreak of the plague among your troops as an opportunity: Infect a blade with blood from that soldier, and then later on use that blade on hostiles in another sector. The blade itself won't be distinguishable from non-infected blades, so you have to be sure of this.
Obviously, a spy has the best chances to try this on an enemy and get away from this alive.

Of course, once the AI learns of an infection, it will use it's medics to combat it. We can't have that, can we? If you kill a medic in a sector (this requires medics), all AI treating of diseases will stop for 12 hours (the AI needs to find a replacement and so on). This works cumulative for up to 60 hours.
Also, if there was a battle in a sector in th last 48 hours, we assume that will still be corpses around - this means that the infection by corpse chance also affects the population.
As a result, infection a few soldiers and civilians and then silently murdering enemy medics can be devastating. If the plan works, the AI might face a huge outbreak that it cannot combat until it i too late Smile

Of course, do keep in mind that once you have conquered a plague-ridden city, it will be your plague-ridden city. It might be wise to bring in a few extra doctors...

Edit: Important consequence: I'd like to point out that if a merc that is infected with the Arulcan plague (disease #0) consumes food, the food item is contaminated. Even if he is not yet aware of the disease, as it has neither broken out nor been diagnosed.

As a result, anybody consuming from that food item will get infected with that disease. This includes the merc himself after he is cured!!!

This means that once you have cured someone of the plague, you should throw away all food (this includes canteens) this merc may have used. Which is kinda what you do when you got the plague (you don't have the burn the rest of your inventory, only food is affected (for now?).

[Updated on: Fri, 06 March 2015 23:13]

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