Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #334942] Mon, 11 August 2014 16:59 Go to previous messageGo to previous message
TBCoW

 
Messages:6
Registered:December 2012
Flugente

To simulate the population, I've added an estimation of how many civilians live in a sector. This is much higher than the handful of civilians you meet in tactical though, I merely see that as a representation and not the real value.


Is there any chance for a change?
Let's say that you can set starting city population (just like you already made this) but you can have an XML-changeable 'representation percentage'. This could allow greater numbers and more precise infection counter and players could change ingame number of civilians, which i guess could make a great difference with use of your 'increased team sizes' feature.

Flugente

In this example, we say that in the northern half of Chitzena, there would be around 70 civilains. Note that this is a pure xml value, so this won't be lowered if you decide to commit genocide.


Another long term goal i can see here is making genocide count, using already killed civilians and deducting these numbers from starting population.

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