Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #334955] Tue, 12 August 2014 01:58 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
We could introduce that - have a fixed pool of civilians that is reduced every time a civilian dies. In the current trunk that is not that reasonable (you'd either have cities with a population < 100, or have the civilians be refilled a dozen times). Smeagol's bigmaps, however, can accomodate lots of people reasonably. It'll still be a bit before the increased teamsize can be added to the trunk, but I do see myself playing in sectors with >100 civs at some point in the future Smile. At that point, this idea is more useful.

Very cynical observation: If an infected civilian dies, it is obvious that the number of infected civilians is lowered by one. From there it follows that killing the sick is a cynical, brutal, crude form of disease control. That will actually work, provided you can detect the sick (which is hard, as the only clue will be their lowered HP). What have I done? :scary:

Gambigobilla's idea from above would be especially juicy then.
Spontaneous, not-thought-out idea: We could even include a zombie mode where you get some sort of reward for every civilian saved. Basically, you'd have limited civilians in the cities (full 'complement', but no 'reserves' so to speak) and the army would exist as usual. It would be a normal campaign... but the T-Virus would be very, very aggressive and quickly turn the population into zombies. It would be the player's mission to get as many people out of the country as possible while facing down both the army and zombies. To that end, the player would be able to call in evacuation of civilians in sectors he controls. Hmm... player radio operators could call in evac helicopters if a sector is free. These would evacuate civilians (you'd basically score points this way). However, they would need several hours to get there, and when called, nearby army patrols/zombie mobs would be alerted and attack that sector. So you'd be sitting in a sector, with dozens to hundreds of helpless civilians and your squad, an would have to hold that sector until evac arrives. Call in early an risk getting slaughtered. Call in late and risk some of the civilians turning into zombies themselves.

Report message to a moderator

Captain

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New (unofficial) merc: Max Payne
Next Topic: Pending Feature: Increased Team sizes
Goto Forum:
  


Current Time: Sun Dec 01 09:35:27 GMT+2 2024

Total time taken to generate the page: 0.03778 seconds