Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Expanded Feature: Fortifications revisited
Re: Expanded Feature: Fortifications revisited[message #335611] Sun, 07 September 2014 17:28 Go to previous messageGo to previous message
math3ws is currently offline math3ws

 
Messages:19
Registered:March 2013
Location: Czech Republic
This is great feature! Thanks! I would come up with few superlatives, but my guess is they have all been used already, when describing one of your many additions to 1.13. Smile

I also have an idea about a possible improvement of this feature. It would be especially helpful in preventing exploits you mentioned (dismantling entire town in a matter of minutes, or constructing impenetrable defenses even though the enemy is virtually on your doorstep...). Certain tasks (like de/constructing a wall, it would have to be specified in the XML) could be performed only as an assignment (and therefore taking some time etc.). The one major problem I see here is how exactly would the player tell their mercs what should be built, and where. I think this would require the game to switch to tactical, and there the player would define what it is exactly they want (in a similar manner as shown on the video), but the actual changes to the map would be made only after the assignment is finished. I have absolutely no knowledge of JA2 source code, so it may be that this is quite easy to implemented, but it may also be insanely difficult.

[Updated on: Sun, 07 September 2014 17:29] by Moderator

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