Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Expanded Feature: Fortifications revisited
Re: Expanded Feature: Fortifications revisited[message #335848] Wed, 17 September 2014 05:11 Go to previous messageGo to previous message
veedotja2 is currently offline veedotja2

 
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Registered:April 2012
Location: New York
DepressivesBrot
Grim
One of many applications: Now we can have a full crafting system.
With TableData/Items/StructureDeconstruct.xml, we can gather the ressources from the environment.
With transforms and merges, we can shape/refine them into different materials.
With TableData/Items/StructureConstruct.xml, we can make some of the items placeble on the terrain.

EDIT: It could be interesting that the deconstructed tile be replaced by something (or nothing, as it is now), defined by xml (StructureDeconstruct.xml).
For example, a deconstructed tree with an axe becomes a log, or a mined rock with a pick stays a rock (the same or a smaller/different one, without the "ore"?)
Mining rocks for ore? What's next, running a magically enchanted automining system on tofu?


What's next you say? A full JA2 implementation in Minecraft! We can farm enemy drops with pit traps! The Minecraft engine would certainly would make fortifications easier to build...

Just found your post from 9/2013 where you said something similar. Beat me to it.

[Updated on: Wed, 17 September 2014 05:12] by Moderator

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