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Re: New Feature: Disease[message #335869] Wed, 17 September 2014 17:44 Go to previous messageGo to previous message
navaroe is currently offline navaroe

 
Messages:78
Registered:August 2012
Hi again Flugente, this time on diseases Smile
I have couple of questions, observations and thoughts on parameter settings and rules of diseases and may be some of the things pointed out are bugs (points 4,5 and 6).

1) When I started new game and eventually went from San Mona to conquer Drassen (through forest and swamps) my team ended up completely disease ridden before I even entered town. I tried to camp on plains for a while and cure people, but they were getting new infections and/or reinfections at rate too high to handle.

When I tried to send freshly cured ppl away, I could see they got reinfected minutes later while still on way to new sector (that was 7393 build where console revealed when you were infected, so I could see). May be there should be some period, when you are immune to disease you were just cured from? You know, the medicament could still take effect 1 hour after you were declared cured.

2) Here is diseases.xml with diseases contagiousness reduced severely (usInfectionChance to 1 or 2 ). That way I still get people diseased, but it doesn't feel like they drink from every puddle or latrine they go by Smile From experience with game so far, diseases still occur a lot.

http://ulozto.net/xYHBGxxF/disease-xml

Also I have increased time from disease manifestation to its full development as I didn't feel I'd like diseases kill more of my mercs than queen does. I haven't advanced far enough in the game to tell you whether I like it myself or not. It could be I made diseases to harmless this way. Still, I'm sure tuberculosis shouldn't kill you in few hours even if uncured.

3) When 25 does it mean, there is 25% chance catching given disease every hour while in swamp?

4)
Quote:
How do you know wether there is disease in a sector? There are two methods.
First, the 'Diagnosis' assignment also has a chance to detect this.

I had MD, Ira, Buns and other people doing Diagnosis for several days in two town sectors, but still didn't get any info on diseases in Drassen.

Even with edited diseases.xml I just had breakout of cholera and typhoid with several reinfections and I wondered, if mercs get infected from population or if it was due to heavy fighting, messing with corpses and unhealthy teammates.

Am I missing something or may be there is something not working?

5) WHO didn't have any information on Drassen, I just noticed disease info being shown here and there on the map as you said it would. The map refreshes a lot as the diseased patrols move, so WHO is revealing their positions Smile May be that's not intended, don't know if it's worth fixing or declaring it a new feature.

Disease info map doesn't seem to change a lot between days tough. I observed it only for like 7 days, the sectors covered by WHO were still the pretty much the same - Alma, Balime and green sector popped here and there for few minutes all the time. Is it intended? Looks like there is no point paying WHO 2000$ every they in that case.

Saved game here shows the situation (build 7516)
http://ulozto.net/xYAyeYYX/diseasescomment-zip

6) What WHO did reveal was a disease break out in Alma, Balime and their patrols. Within 7 days of me observing it, all the WHOed sectors around there were showing 100/red. Do the AI medics work that slow, so that I didn't noticed them fighting breakout in range of 7 days? Guess that even patrol of 12 soldiers is guaranteed to have 1 medic, right? The patrols have default sizes, the army in cities could be up to 80 heads per sector. Did that had some influence may be?

Or there might be some problem causing AI controlled cities being plagued all the time, making the guards quite weak.


7)In case it is not obvious, I hereby state that I like the feature a lot. It makes offensive and camping around queens cities harder, makes medics more important and so you can't bring only grunts to the battlefield and it doesn't introduce a lot of micromanagement at the same time and the long text full of problems is only to show I care Smile Thanks for it.

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