Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Grenades (Mk2 Grenades, Mini Grenades) are useless?
Re: Grenades (Mk2 Grenades, Mini Grenades) are useless?[message #336144] Thu, 25 September 2014 18:03 Go to previous messageGo to previous message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
It's a fair point that once can simply change the damage value of grenades, but maybe are more general approach would indeed make sense.

My knowledge of military equipment is more or less based on movies, wikipedia and tell tale, but I would imagine that a grenade like the mk2 exploding at someone's feet would kill him (in JA2 game terms, that is. In RL terms: Injure him in such a way that he can no longer be active as a merc, because he misses a limb or something similar).

Is this assumption incorrect?
- If so, why isn't the default damage caused by grenades increased to bring them on level with (very deadly!) firearms?
- If not, is grenade damage at default settings realistic then?


Or do you rather think that this is a matter of simulation? Has the damage been artificially reduced to account for the fact that (also quite artificially) targets cannot jump for cover because of the turn-based system?

In that case: Would it make sense for some grenades to explode the next turn, and is this moddable? (obviously some grenades detonate on impact, but there are some with a timed fuse, right?)

Also: Would it be possible to make explosives throwable? (like tnt, c4, even charges etc.)

Report message to a moderator

Master Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Best weapons for low marksmanship mercs
Next Topic: Max Aiming Level changes randomly when adding attachments
Goto Forum:
  


Current Time: Wed Jan 15 01:05:36 GMT+2 2025

Total time taken to generate the page: 0.01349 seconds