Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Grenades (Mk2 Grenades, Mini Grenades) are useless?
Re: Grenades (Mk2 Grenades, Mini Grenades) are useless?[message #336145] Thu, 25 September 2014 18:44 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
VinnieClaymore

Or do you rather think that this is a matter of simulation? Has the damage been artificially reduced to account for the fact that (also quite artificially) targets cannot jump for cover because of the turn-based system?

I guess this is the case. If the damage was too high you could wipe out a whole group with one grenade. This would lead to massive frustration.

VinnieClaymore

In that case: Would it make sense for some grenades to explode the next turn, and is this moddable? (obviously some grenades detonate on impact, but there are some with a timed fuse, right?)

No, that wouldn't make sense because it wouldn't change anything. If we detonate them at the start of the next turn we still couldn't take cover and if we do it on the end of the turn it is too easy to just run away.

VinnieClaymore

Also: Would it be possible to make explosives throwable? (like tnt, c4, even charges etc.)

As far as I know you can already arm explosives in inventory and throw them afterwards.

Report message to a moderator

Lieutenant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Best weapons for low marksmanship mercs
Next Topic: Max Aiming Level changes randomly when adding attachments
Goto Forum:
  


Current Time: Wed Jan 15 01:29:43 GMT+2 2025

Total time taken to generate the page: 0.01361 seconds