Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Grenades (Mk2 Grenades, Mini Grenades) are useless?
Re: Grenades (Mk2 Grenades, Mini Grenades) are useless?[message #336362] Wed, 01 October 2014 13:19 Go to previous messageGo to previous message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
Strohmann
Source of these values?
Ok, i thought they were taken from some other mod, as you wondered about RPG AET frag type and VOG-25P radius, but these already are in Stock 1.13, so nevermind.

silversurfer
When someone steps onto a mine he will certainly lose his foot or more but he will not "absorb all fragments". There are different types of mines. Even blast mines will create "fragments", be it stones from the soil it was buried in or bones and equipment parts from the victim.
The picture of the land mines in Ja2 refers to a blast mine but the description says it's a frag mine. Frag mines are not buried in the soil like in Ja2, they are above ground to be effective (the Claymore is a frag mine btw.).
After some consideration I would say that our "Land Mine" is a blast mine and we should fix the description and maybe add a small number of fragments to simulate the debris flying around.
I meant how it's realized mechanicalwise in the game. I converted the mine to fragments only and let someone step onto them a few times. Maybe i just was unlucky, but there was no danger to bystanders anymore as the triggering merc takes all the fragments (and dies).

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