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Re: JA:F Steam release first impressions[message #337020] Thu, 23 October 2014 01:15 Go to previous messageGo to previous message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
Shanga
Depends how much the devs are willing to unlock for modding.


Well, they better unlock FECKING EVERYTHING for modding, as this was a central promise to the crowdfunding campaign from the very beginning!

Actually, the fact that the game isn't completely moddable from the very start upon release could be seen as a broken promise already!

The whole thing should have been developed with maximum moddability from the very start, complete with the appropriate tools. And i sincerely hope that FC will do absolutely EVERYTHINg in their power to pull through with that and provide this community what it needs, or someone will have to go out there and pay a mercenary outfit to make FC pay their dues!

I wonder if the funds for that could be raised by Kickstarter?

I also hope, that FC will use the money from their next Space Hulk game to further work on JA:F, until it is somewhat feature complete on a vanilla JA2 level the very least!
Or maybe they really could do another crowdfunding run for improving JA:F, especially the content (vioceacting etc.). At least they now have something playable to show for, which they should have had from the very start.

Quote:
Bad sales will discourage FC from putting more time in the game. Lack of core features, polish and immersion will sink the game further in reviews and user feedback. And generate less sales.


For which FC will have nobody to blame than themselves ultimately. And for which they should expect little understanding or sympathy even from us. And god knows i try to be fair to them!

Quote:
On the other hand, quick emergency work (attachments, JA2 like cutscenes for immersion, revised UI) save the game and put it on right track.


You know, the Witcher games also got a free content update (enhanced edition) many months from the initial release, which greatly improved the (quite flawed release version) game on many, many levels. I think, JA:F deserves something similar. A very dedicated post release support, which proves the sense of duty and love of the devs for their product and the fanbase.

Because if Full Control fails at that and JA:F flops miserably because of that, i doubt FC will have much of a future as a studio. So it is in all their best interest to provide and secure their jobs!

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