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Re: JA:F Steam release first impressions[message #337164] Sun, 26 October 2014 12:32 Go to previous messageGo to previous message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Grim


I don't agree with you. The cover system may have problems, but it's there and it works. It needs bugfixing and tweaks though. The melee through wall has been adressed, except on some places and props. You're not supposed to shoot through walls, this must be a bug. Hmm, watch out for the "open" walls, like windows and the like, they ARE open on the upper half, so LOS enabled and cover disabled! There are 3 height levels of cover, and several props take that into account. You can crawl under a bed for example. There may be a problem with the damage localisation, i'll have to test that again when i'm home. Some people argued about that on JAF forum.




I'd agree that the current levels might have issues with certain wall types etc. but you should be able to shoot through walls depending on weapon type penetration values etc. It seems at the moment all ammo goes through walls without any check for this. At the moment it seems that you can shoot through half height cover from prone in tiles with windows in too easily.

However, all levels of the ones I have played are essentially flat with props rather than three dimensional. To me this is a much bigger issue in what is supposedly a 3d game. No appreciable hills or differences in level which was something that was talked about during the kickstarter campaign.

[Updated on: Sun, 26 October 2014 12:32] by Moderator

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Sergeant
 
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