Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Collapsing roofs
Re: New Feature: Collapsing roofs[message #337281] Tue, 28 October 2014 13:16 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Kirill


===
but what will be if on the roof is Sandbags as in NO mod ?


what about destruction of objects on the roof ?

still impossible ?

light on roof ... still not work as on ground ?


====
*what will happen if one person falls to another, on head ? Smile
If I remember correctly, NO is not based on the 1.13 trunk and is based on separate code (I might be mistaken here). So it wouldn't be compatible to a current SCI exe anyway.
I assume, however, that the NO sandbags on the roof are either an extension of the ground floor walls, in which they will blow up normally like other walls, or are indeed part of the roof. In this case they will collapse just like other roof tiles. Should the sandbags, however, be indeed separate structures on the roof itself, then that would be somewhat remarkable and a desirable code extension (I am not, however, going to look for that. I have no intention of digging in ancient code, incompatible to current code, with cyrillic comments I do not understand Smile ).

Items on roofs get damaged by explosions just like they do on ground floor. If the roof under them collapses, they fall to the floor beneath them. If that would render them inaccessible, they fall to a nearby tile.

Same for persons. If a roof collapses and a person falls to the ground, but the space is already occupied, they fall to a nearby tile. Up to a distance limit, however. If a player decides to fill an entire building with people and drop down people into it, at some point they will occupy the same tile, because screw you people Wink Leaving the tile solves the issue anyway.

Light on roofs has nothing to do with this feature.

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