Home » MODDING HQ 1.13 » Flugente's Magika Workshop » In-development feature: Individual militia
Re: Raw, not thought-through concept: Individual militia[message #338270] Mon, 15 December 2014 00:57 Go to previous messageGo to previous message
pheloncab is currently offline pheloncab

 
Messages:278
Registered:August 2004
Location: So. Cal. or texas
I'm a plodding player, I try to take over the country not just kill the queen. I use militia to secure all the towns and try to get enough mobile to keep the enemy patrols in check as I work on the next target.

I like the idea for the RPG aspect. I think it would open up whole new aspects when paired with the building of structures and some of the other improvements. I am concerned that if it was done as a progression from recruit to veteran to elite with picking traits etc.. the micromanagement when you get 300 militia running around would moving it from a tactical RPG with operational elements into an operational game with some tactical combat I do worry that with the engine as it is, and the sheer potential numbers that it could bog down the game.

Perhaps less extreme version would be that when veterans get promoted to elites they become 'real' heroes with names and such. This also would mean you could have heroes' dying drop loyalty for a week or something to encourage players to care about them more.

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