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Re: GASK3T's thoughts on JAF[message #338359] Wed, 17 December 2014 03:10 Go to previous messageGo to previous message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
The Energy system has been toned down too much. It uses to be way too aggressive, now seems like it's not there. Also (pointed this out to coders on official forum already), Energy is tightly tied to Physique and Weight system (which isn't ready yet).

Atm it's just tied into movement and shooting (in a very discrete way):

Quote:
"EnergyMovementFactor" : 0.5 // walking energy loss multiplier
"EnergyHitFactor" : 0.25 // bullet energy dmg multiplier
"EnergyFlashbangFactor" : 10 // flashbang energy multiplier

"EnergyRestoreAPFactor" : 1, // energy restoration per AP saved for each turn
"EnergyMeleeAttack" : 0, // energy consumed for melee attacks
"EnergyGrenadeThrow" : 0, // energy consumed for throwing

"EnergyTresholdOutOfBreath" : 25, // the threshold where merc is out of breath
"EnergyTresholdExhausted" : 10, // threshold for exhausted

"EnergyAimPenaltyOutOfBreath" : 10, // penalty to aim when out of breath
"EnergyAimPenaltyExhausted" : 25, // penalty to aim when exhausted
"EnergyMovementPenaltyExhausted" : 1.0, // penalty to movement when exhausted

So you see, there's a system there, just not balanced or complete yet.

I know of that stupid bug with Unity showing the names of the other chars. Just an annoying glitch that will get squashed, I am sure. I will make sure it gets reported every time Smile until they get sick of it.

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