Home » MODDING HQ 1.13 » Flugente's Magika Workshop » In-development feature: Individual militia
Re: Raw, not thought-through concept: Individual militia[message #338425] Thu, 18 December 2014 23:11 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
@Shanga: Well, militia are civilains to whom we gave a crash course in fighting - they are the same people. Theoretically, we could also expand the individual profiles to civilians and the army - thereby individualising the entire country. It would just be pointless. Civs are mostly scenery, and it is very rare to meet a soldier twice.
Well, I have an outstanding code change that massively increases teamsize, it is not finished yet. But once it is, and smeagol has finished bigmaps, I personally am dumping the vanilla maps and will play the game in massive glory Smile

@smeagol: Of course it will be optional! Most problems would come from the item distribution part, so that is optional as well. If one wants to distribute items to each militia, that obviously is a lot of micromanagement (no way around that), otherwise one only has to select militia promotions and trait selection. If one wants, then ordering them to travel too (the UI should be made so that this isn't more complicated than ordering mercs to travel). Healing might be micro, but we could have a default setting that they heal +x HP/hour if wounded.
Provided the UI is good (oh boy...), this doesn't have to be micromanagement intense, unless one chooses so by handling their items.

Item producing facilities are no problem codewise, but not high on my priorities list (but they are on it) Smile

The issue here is time to do this, my friend. That and tons of UI work I am shying away from. An not getting distracted by juicier features.

Also, additional idea: Kerberus can supply us with militia...
  • This could be a source of more experienced militia - you can recruit some who are already promoted, and perhaps have better stats. Kinda like an AIM for militia - name, stats, equipment (?) and a random short bio. Thereby truly becoming the third merc agency that provides the bulk of your forces.
  • They could reasonably also provide other services - in this case, for a modest fee give us an overview over all our forces. Sorting/ranking, that kind of stuff. Problem, though, is that splitting up platoons/sending troops around has still to be done in the map.

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