Home » MODDING HQ 1.13 » Flugente's Magika Workshop » In-development feature: Individual militia
Re: Raw, not thought-through concept: Individual militia[message #338425]
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Thu, 18 December 2014 23:11
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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@Shanga: Well, militia are civilains to whom we gave a crash course in fighting - they are the same people. Theoretically, we could also expand the individual profiles to civilians and the army - thereby individualising the entire country. It would just be pointless. Civs are mostly scenery, and it is very rare to meet a soldier twice.
Well, I have an outstanding code change that massively increases teamsize, it is not finished yet. But once it is, and smeagol has finished bigmaps, I personally am dumping the vanilla maps and will play the game in massive glory
@smeagol: Of course it will be optional! Most problems would come from the item distribution part, so that is optional as well. If one wants to distribute items to each militia, that obviously is a lot of micromanagement (no way around that), otherwise one only has to select militia promotions and trait selection. If one wants, then ordering them to travel too (the UI should be made so that this isn't more complicated than ordering mercs to travel). Healing might be micro, but we could have a default setting that they heal +x HP/hour if wounded.
Provided the UI is good (oh boy...), this doesn't have to be micromanagement intense, unless one chooses so by handling their items.
Item producing facilities are no problem codewise, but not high on my priorities list (but they are on it)
The issue here is time to do this, my friend. That and tons of UI work I am shying away from. An not getting distracted by juicier features.
Also, additional idea: Kerberus can supply us with militia...
- This could be a source of more experienced militia - you can recruit some who are already promoted, and perhaps have better stats. Kinda like an AIM for militia - name, stats, equipment (?) and a random short bio. Thereby truly becoming the third merc agency that provides the bulk of your forces.
- They could reasonably also provide other services - in this case, for a modest fee give us an overview over all our forces. Sorting/ranking, that kind of stuff. Problem, though, is that splitting up platoons/sending troops around has still to be done in the map.
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In-development feature: Individual militia
By: Flugente on Fri, 12 December 2014 17:14
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Re: In-development feature: Individual militia
By: TBCoW on Tue, 13 January 2015 22:04
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Re: In-development feature: Individual militia
By: cpt.Shen on Wed, 14 January 2015 01:38
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Re: In-development feature: Individual militia
By: Flugente on Tue, 20 January 2015 01:20
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Re: In-development feature: Individual militia
By: Flugente on Tue, 20 January 2015 01:32
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Re: In-development feature: Individual militia
By: cpt.Shen on Tue, 20 January 2015 14:09
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Re: In-development feature: Individual militia
By: Flugente on Tue, 20 January 2015 21:25
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Re: In-development feature: Individual militia
By: Hawkeye on Tue, 27 January 2015 00:50
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Re: In-development feature: Individual militia
By: Flugente on Mon, 09 February 2015 00:18
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Re: In-development feature: Individual militia
By: mmm on Tue, 14 April 2015 08:47
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Re: In-development feature: Individual militia
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Re: In-development feature: Individual militia
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Re: In-development feature: Individual militia
By: CVB on Tue, 26 January 2016 14:17
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Re: In-development feature: Individual militia
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Re: In-development feature: Individual militia
By: Tiger87 on Sun, 06 March 2016 21:02
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Re: In-development feature: Individual militia
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Re: In-development feature: Individual militia
By: Julix on Sun, 29 May 2016 04:02
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Re: In-development feature: Individual militia
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Re: In-development feature: Individual militia
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Re: Raw, not thought-through concept: Individual militia
By: Shanga on Fri, 12 December 2014 19:23
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Re: Raw, not thought-through concept: Individual militia
By: smeagol on Mon, 15 December 2014 00:37
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Re: Raw, not thought-through concept: Individual militia
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Re: Raw, not thought-through concept: Individual militia
By: grim on Mon, 15 December 2014 13:40
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Re: Raw, not thought-through concept: Individual militia
By: Shanga on Mon, 15 December 2014 16:25
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Re: Raw, not thought-through concept: Individual militia
By: Flugente on Thu, 18 December 2014 23:11
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Re: Raw, not thought-through concept: Individual militia
By: Shanga on Fri, 19 December 2014 00:43
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Re: Raw, not thought-through concept: Individual militia
By: Flugente on Fri, 19 December 2014 01:36
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Re: Raw, not thought-through concept: Individual militia
By: Shanga on Fri, 19 December 2014 02:50
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Re: Raw, not thought-through concept: Individual militia
By: Hanakin on Fri, 19 December 2014 22:59
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Re: Raw, not thought-through concept: Individual militia
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Re: Raw, not thought-through concept: Individual militia
By: Flugente on Sat, 20 December 2014 01:15
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Re: Raw, not thought-through concept: Individual militia
By: smeagol on Mon, 22 December 2014 17:10
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Re: Raw, not thought-through concept: Individual militia
By: Shanga on Tue, 23 December 2014 14:39
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Re: Raw, not thought-through concept: Individual militia
By: Flugente on Sun, 04 January 2015 19:24
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Re: Raw, not thought-through concept: Individual militia
By: CVB on Mon, 05 January 2015 15:47
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Re: Raw, not thought-through concept: Individual militia
By: Flugente on Mon, 05 January 2015 16:03
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Re: Raw, not thought-through concept: Individual militia
By: CVB on Tue, 13 January 2015 16:43
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