Home » MODDING HQ 1.13 » Flugente's Magika Workshop » In-development feature: Individual militia
Re: In-development feature: Individual militia[message #339041 is a reply to message #339034] Tue, 20 January 2015 21:25 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
The bonus in certain sectors simply applies where its reasonable. If the player is torn between which town to liberate first, all the better... in current gameplay, there is no sound reason to go for Alma over Cambria unless you are into mass interrogation.

To me, one 'advanced training' assignment seems enough (especially considering the clusterfuck that assignment and facility UI has become). The stats of the trainers pretty much define where the training goes, so to speak. Might change later on, currently I don't see it.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New feature: militia resources
Next Topic: New feature: strategic militia command
Goto Forum:
  


Current Time: Sun Dec 01 02:41:53 GMT+2 2024

Total time taken to generate the page: 0.01422 seconds