Home » MODDING HQ 1.13 » v1.13 Coding Talk » Strategic Map load in source code
Re: Strategic Map load in source code[message #339047 is a reply to message #339046] Wed, 21 January 2015 00:27 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Hmm. So you are merely interested in the picture. That is different...

The strategic map picture seems to be in INTERFACE\\b_map_1024x768.pcx (or so, there are several ones for different resolutions). I don't know how to open or edit them at the moment, but as it has been done (like in AIMNAS), this can be done.

In case you are referring to loading a different version of a sector ingame... that should be possible, though far from trivial. I don't think that is possible without at least heavy debugger use. One can replace the temporary map files in the savegame folder, but unless you really, REALLY know how maps work, that is a surefire way to crash the game and/or corrupt savegames.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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