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Re: Strategic Map load in source code[message #339068 is a reply to message #339065] Wed, 21 January 2015 16:42 Go to previous messageGo to previous message
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Registered:September 2014
Location: Berlin
Flugente wrote on Wed, 21 January 2015 13:28
@CVB: We can have max 256 maps per level. There are 4 levels (normal level and 3 underground levels), so 1024 max maps.


Thanks for the info. Just wanted to make sure that I don't have to throw out existing mines and basements when adding new ground level maps. I would like to have a couple of maps with deep water (harbours, island SAM sites come to mind) where your SCUBA gear gets to play a more important role.

You are correct, at least AIMNAS and Arulco Revisited have added new maps. It has worked for me as well (with some very rudimentary maps just to test the concept). I just ran into a crash and feared that I had run into a map ID limit. I suspect now that adding a basement to A9 (landing sector) might be... unadvised. There seems to be a problem with the first hardcoded palace cutscene when leaving A9 via a basement teleport.

You are of course right concerning the limited functionality of basement maps, but for example the Meduna sewer maps of JA2WF had a certain nice old-fashioned dungeon crawl feeling, and raiding Alma Barracks from the underground bunker was great fun (at least for me cheeky )
I would like to use such cellars mainly for immersion and storytelling purposes.

[Updated on: Wed, 21 January 2015 16:51]




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