Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Tripwire-triggered mines, directional mines (claymores), mines display, layered hierarc
Re: New feature: tripwire-triggered mines (claymore)[message #339191 is a reply to message #330134] Sat, 31 January 2015 17:13 Go to previous messageGo to previous message
Ravenhugger is currently offline Ravenhugger

 
Messages:21
Registered:March 2012
Location: great dark forests of Eur...
How is the detection of tripwire by AI calculated? Just like any mine? I'm having trouble creating networks the enemy wont detect. What would be a good enough merc to fool the average redshirt? Is experience level crucial or is demolitions trait and explosives value more important? (This is also an exploit; you can create mazes or simply stop-lines the enemy won't cross for just the few bucks the tripwire costs)

[Updated on: Sat, 31 January 2015 17:14]

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