Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #339882 is a reply to message #338908] Fri, 06 March 2015 23:46 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Update (r7770):
  • Disease infection chances (percentage) can now vary from 0.01 an 100.0 percent, and can be entered as such in the (changed) xml. This allows having much smaller chances of infection. Previously having a minimum chance of 1% was still way too high in some cases.
  • I've altered (read: lowered) the infection chances for swamp/tropical sectors and contact with humans/corpses for most diseases. Haven't played with it, hopefully disease will now be less rampant and more realistic.
  • Infections on gunshot wounds now only happen on severe wounds (damage taken > 20).
  • Lifeloss by bloodloss no longer leads to traumatic infections ( a traumatic 'infection' happens either if we experience severe panic, or if damage we experience a near-death experience).

Requires GameDir >= r2219 due to changed xml entries.

[Updated on: Fri, 06 March 2015 23:47]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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