Home » MODDING HQ 1.13 » v1.13 Coding Talk » New Stealth Mechanics
Re: New Stealth Mechanics[message #339993 is a reply to message #297352]
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Tue, 10 March 2015 16:21
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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Don't want to make a new thread, so will use this dead one instead :-)
A small IDEA/REQUEST
Currently, <StealthBonus> tag in items.xml works both for night camo and noise reduction when moving.
So we cannot make armour with good night camo without giving it big noise stealth bonus.
Is it possible to separate them, so we have <StealthBonus> for noise reduction (or negative value which will produce additional noise when moving), and <NightCamo> only for cover (sight reduction at low light or cover penalty for lasers, for example) ?
[Updated on: Tue, 10 March 2015 16:22]
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