Home » MODDING HQ 1.13 » v1.13 Coding Talk » New Stealth Mechanics
Re: New Stealth Mechanics[message #340002 is a reply to message #340001] Tue, 10 March 2015 19:56 Go to previous messageGo to previous message
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Registered:December 2012
Location: Russian Federation
silversurfer wrote on Tue, 10 March 2015 22:48
Stealth works also during the day.


Vision cover (enemy sight reduction) from worn stealth works only at night (only at low light level).
It works this way in the game, and it's the way it implemented in the code.

Let's call it not 'camo', but 'night vision cover'.
And the same tag defines the noise reduction when moving.

So, if the modder wants to make a vest/lbe which is good to take cover in the night (very black), in the result soldier receives huge bonus to stealth movement.
And this modifier can be negative, so if the modder makes a shining bright cap or something that is bad to wear at night, in the result merc starts to produce more noise when moving, even if he is behind the wall and enemy's LOS is blocked.



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