Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: militia volunteer pool
Re: New Feature: militia volunteer pool[message #340089 is a reply to message #340073] Mon, 16 March 2015 22:20 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
navaroe wrote on Sun, 15 March 2015 21:14
I just wonder tough - when is farm controlled by me and when by the queen? When I enter a farmland sector, the number of hourly recruits doesn't change even on hour or beginning of a day. Even with sector, that was occupied by queen (but was explored previously).
Basically whoever last entered a sector unopposed or won a battle there controls it, with all sectors initially belonging to the queen. As farms give a bonus to basic volunteer gain (+x%), but do not generate volunteers themselves, the effect might be very small in the beginning. Perhaps this might be the issue?



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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