Home » MODDING HQ 1.13 » v1.13 Bug Reports » Exploit: Aggressive AI will not re-take 90% Captured Towns (Minor code fix/request)
Re: Exploit: Aggressive AI will not re-take 90% Captured Towns[message #340256 is a reply to message #340255] Fri, 27 March 2015 15:04 Go to previous messageGo to previous message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:84
Registered:September 2001
@edmortimer:

Generally an immediate reprisal comes in the form of 'pending reinforcements', which makes it seem like the sector is being immediately counter-attacked. Aside from that, patrols near the city borders may somehow be drawn to attack or reinforcements going to another town sector which need to pass through the town sector you currently occupy. I'm more interested in getting the new Aggressive AI code to run on single town sectors, rather than once the entire town is taken.


You can achieve the effect (quasi/psuedo anyway) by making sure 'pending reinforcements' is set correctly, increasing the Queen's Pool of Troops, increasing the town sector priority in ArmyComposition.xml, and making the Queen's decision making timelapse shorter in JA2Options.ini ; you can also enable 'investigate nearby sectors' and make sure enemies can reinforce attacked sectors from non-town sectors (this would pull patrols in from outside the city.)


Also, I interpret that bit of code as just being an adjacent sector check for designated patrols outside towns and such, just so that patrols chase your mercs and engage them outside of town sectors. I don't think that has any bearing on anything else.

[Updated on: Fri, 27 March 2015 15:46]

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