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Re: In-development feature: Individual militia[message #340548 is a reply to message #339333] Tue, 14 April 2015 08:47 Go to previous messageGo to previous message
mmm is currently offline mmm

 
Messages:63
Registered:May 2013
I was not really a fan of equipable militia and would have been against the idea of the persistent militia status, that's untill I learnt about the new militia command developed by sevenfm.

That means there's real possibility to apply specific capability possessed by the militia in a intelligent way, instead of leaving the AI to send my militia to death. Equipable militia and persistent stat would still be too much of micromanaging IMO, especially for my massive militia force. But I could see that at times, the features can be synergetic with a overhauled militia command, since you know that the militia will have consistent equipments from battle to battle, and you have means to ensure their survival of more than one battle. Still they lose some of their distinction as the cannon fodder. After all when you spend so much energy trying to manage the militia, you'd like them to be survivable and effective, that means assuming more control in tactical combat. The better idea could be to just hire to more mercs...

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