Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Improved ambush
Re: New Feature: Improved ambush[message #340867 is a reply to message #340866] Mon, 04 May 2015 17:06 Go to previous messageGo to previous message
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Messages:2657
Registered:December 2012
Location: Russian Federation
Very useful feature!
I always disabled enemy ambushes because they were completely unplayable. Now they should be much more interesting to play.

Maybe the distance to nearest enemy should depend on merc's stats and skills?
For example, scout skill instead of preventing ambushes gives +10 distance to nearest enemy.
Or having a binoc in the hand/inventory while travelling can give similar bonus.

Also a scout/leader/guerilla background can give a bonus to player interrupt on the first ambush turn.



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