Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Interesting Starting Teams
Re: Interesting Starting Teams[message #340872 is a reply to message #316466]
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Mon, 04 May 2015 20:13
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Dang, this thread has been sitting here for two years and no one responded!?
At the risk of it being considered 'necro,' I've tried a couple of different combos. Using the default $40K starting funds, I've started with Raven a few times. She is pretty potent but if she gets hurt before she can get some first aid items things can go south very quickly. Also if a melee freak gets too close and starts chasing her it is pretty much goners.
With starting funds modded up to $60K (using sbobovyc tools mod; I also play with Realistic Rebalancing mod by Killatomate) I've started a couple times with Raven, Spider and Barry. Very good team, but obviously too expensive with vanilla money.
I like to play dead is dead, and when I get pretty far along and start having trouble, I'll generally archive the save folder, wipe it and start over. Goal being to eventually do a solid playthrough with no save scumming.
Most recently I started up with Fox, Malice and Grunty, which is a good team and affordable at Vanilla $40K starting cash. I've found the key is to be aggressive with taking Drassen, then Water Pump, then Roadblock, Mine, and then as soon as I have team of 4 to 6 (usually day 3 maybe 4) all with decent range weapons (ideally a LMG, a decent sniper like a SKS or Dragunov, a good SMG like the HK in the RR mod, and a couple AK assault rifles) go straight for Cambria to sell all the diamonds. At that point, you've got the cash to buy good gear and outfit a really solid squad or two.
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Sergeant
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