Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #340937 is a reply to message #339882] Sun, 10 May 2015 13:36 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Update (r7852 & GameDir r2240):
  • Diagnosing a disease awards a bit of wisdom to the doctor.
  • The gasmask no longer has a bonus on disease protection against infection by human contact. This was rather nonsensical, as a gasmask is standard gear later on anyway, and Id rather have the player specialize.
  • Surgical masks (that still give the bonus referenced above) are no longer required to be worn in the face - like surgical gloves, having them in the inventory is enough. The reason is that it's rather tedious to swap a merc's gear every time you set them on an assignment.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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