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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #341265 is a reply to message #341209] Sat, 30 May 2015 17:46 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
This has only been tested briefly with SCI_Unstable_Revision_7866_on_GameDir_2243. I'll test with the 2014 Stable later when I have more time.


(Obsolete)Urban Chaos-1.13 Full Experimental v4.6x 20150530(Link now leads to the next Experimental release.)

General Overview
* Reduced AP usage for most scopes
* Variable magnification/function scopes now "actuated" via Scope Modes feature vs Item Transformation feature specific "Iron Sights" no longer implemented via on-weapon Percent Cap bonus, now long arms for the most part have a 10% Percent Cap bonus (this you might remember was one of the original NCTH aides my mods implemented, and is also the same bonus used by larger/longer barrel pistols to portray benefits of a longer sight radius)
* Scopes with magnification below 3x no longer remove the 10% Percent Cap bonus


Detailed Mechanics / Change Log 
(2015 Draft Scope Patch v0.1 20150503)
* Most Long Arms, <PercentCap> = 10, was variable depending on broad "guestimate" of quality of the iron sight (or was already just 10 for weapons where an "iron sight" bonus was never accounted for under the last NCTH implementation)
- - most shotguns now benefit from this as well
* All Scopes:
- - <PercentAPReduction> = 0, was variable depending on the scope's power, affects both NCTH and OCTH
* Scopes with Magnification below 3x
- - <PercentCap> = 0, was a variable penalty meant to zero out
* Scopes with Magnification of 3x and higher
- - <PercentCap> = -10, simply zeros out the long arm bonus
- - <PercentHandling> (Standing) = 2x <ScopeMagFactor>, was variable with "class" of magnification as opposed to directly linked
- - <PercentHandling> (Crouching) = <ScopeMagFactor> rounded to nearest integer, was carried over from Standing for the most part
- - <PercentHandling> (Prone) = 0, was carried over from Standing for the most part
* 504. Tactical Iron Sights, <AttachmentClass> = Iron Sights, was Iron Sight
* 512. 5.5x Reflex Scope:
- - <PercentReadyTimeAPReduction> = 0, was -10
- - <PercentAPReduction> = 0, was -10
* 522. Thermal Imaging(FLIR) - Weapon Sight, implemented new (2015) variable mode scope
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x, 4x, 5x
- - <ProjectionFactor> = 0, was 1.5
* 524. PO 3.5x21P:
- - <PercentAPReduction> = 0, was -10
- - <PercentCap> = 0, was -11
* 533. DM Sight, 4x, item removed
* 534. Dual Mode Sight:
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 4x
- - <HiddenAddon> = 0, was 1
- - <NotBuyable> = 0, was 1
- - <HiddenAttachment> = 0, was 1
- - <BlockIronSight> = 0, was 1
* 535. Variable Power Scope:
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 3x, 4x, 5x, 6x, 7x, 8x
- - <HiddenAddon> = 0, was 1
- - <NotBuyable> = 0, was 1
- - <HiddenAttachment> = 0, was 1
- - remaining stats appropriate to a 9x Scope
* 536. Variable Power RIS Scope
- - was <uiIndex> = 586, "Variable Power RIS Scope, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - remaining stats similar to Variable Power Scope
* 537. Variable Power RIS Scope/Reflex Mount
- - was <uiIndex> = 589, "Variable Power RIS Scope/Reflex Mount, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - remaining stats similar to Variable Power Scope
* 538. 1P21 Minuta Sniper Scope
- - was <uiIndex> = 540, "1P21 Minuta Sniper Scope, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - remaining stats similar to Variable Power Scope
* 539. PO-1.5-4.5x16
- - was <uiIndex> = 540, "1P21 Minuta Sniper Scope, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 1.5, 2x, 3x, 4x
- - remaining stats appropriate to a 4.5x Scope
* 540. no longer has an item
* 581 - 589. Lens items
* 591. TactiKool-Aid AR-15 RIS Scope Mount, <PercentCap> = 0, was -7 (no longer need to account for AR-15 "iron" sight)
* 593. TactiKool-Aid FAL Optics RIS, <PercentCap> = 0, was -5 (no longer need to account for FAL "iron" sight)
* 594. TactiKool-Aid H&K Optics RIS, <PercentCap> = 0, was -6 (no longer need to account for Heckler&Koch diopter "iron" sight)
* 595. TactiKool-Aid RSA/SVU RIS Scope Mount, <PercentCap> = 0, was -1 (no longer need to account for AK "iron" sight)
* 601. TactiKool-Aid Galil Tri-Rail, <PercentCap> = 0, was -3 (no longer need to account for Galil "iron" sight)
* 626-628. no longer have items
* 676. Heavy Bipod, <AimLevels> (Prone) = -1, was 0
* 678. Integral Battle Scope/Sight Combo:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 3.5x G36 Scope
- - <ScopeMagFactor> = 1.0, was 3.5
- - <PercentBase> = 0, was 10
- - <PercentTargetTrackingSpeed> = 0, was 5
- - <PercentCounterForceAccuracy> = 0, was -35
* 681. OICW Fire Control Module:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x
* 682. FN F2000 Fire Control Module:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x
- - <PercentAPReduction> = 0, was -10
- - remaining stats appropriate to a 3.5x Scope
* 685. ARX-160 Sight:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x
- - <PercentAPReduction> = 0, was -10
- - remaining stats appropriate to a 4.0x Scope
* 688. Integral Thermal Weapon Sight, <PercentCounterForceAccuracy> = -45, was 0

(Experimental 1/v4.6(x1) 20150530
* Lower Suppressor Penalties:
 - - All suppressors: General AP penalty gone
 - - Sound Suppressor: Ready AP penalty still 25%
 - - Premium Pistol Suppressor: Ready AP penalty lowered to 15%
 - - Magnum Pistol Suppressor: Ready AP penalty lowered to 15%
 - - Premium Magnum Pistol Suppressor: Ready AP penalty lowered to 10%
 - - all remaining suppressors: Ready AP penalty gone

* Lowered Grenade Launcher Penalties:
 - - Normal Size: 20% Ready AP penalty, 10% General AP penalty
 - - Short Tube: 15% Ready AP penalty, 5% General AP penalty
 - - Ergonomic/Very Small: 10% Ready AP penalty, 5% General AP penalty
 - - 3GL: 30% Ready AP penalty, 15% General AP penalty

* Lowered cost to reach first aiming level
 - - FIRST_AIM_READY_COST_DIVISOR = 6, was 5

* New Guns:
 - - SIG MPX-P and MPX-PSB in .375SIG, 9x19mm, and .40S&W
 - - SIG MPX in 9x19mm, and .40S&W (also changes to how calibre conversions and barrel types are handled)
 - - Noreen BN36 30-06
 - - Noreen BN36 .300WM
 - - Noreen Bad News
 - - LAR-47
 - - LAR-47 X-1
 - - (Generic) AR-47 in full, carbine, and SBR, with uppers
 - - (Generic) PAR-47 and MAR-47 variant

* Updated Data to SCI_Unstable_Revision_7866_on_GameDir_2243
 - - Ja2_Options.XML
 - - new 12 Gauge graphics (unused)
 - - SectorNames.XML, <usCivilianPopulation>, <usCurfewValue>, <sRadioScanModifier>, <usPrisonRoomNumber>

* Changed Merchants.XML, Tony:
 - - <useBRSetting> = 1, was 0
 - - <addToCoolness> = 3, was 1

* Changed Benelli R1
- <ubWeaponType> = Rifle, was Sniper Rifle
- <ubImpact> = 46, was 48
* Changed Gressar 2000, <ubImpact> = 46, was 48
* Changed Ruger M77 Hawkeye, <ubImpact> = 48, was 44
* Changed SIG MPX-K, <ubWeaponType> = Machine Pistol, was Submachinegun
* Changed Walther WA 2000, <ubImpact> = 46, was 48
* Changed 1677, <szLongItemName> = "M-LBE - Spec Ops Holster," was "M-LBE - Russian Pistol Holster"

* Fixed Ruger M77 Hawkeye, <APsToReloadManually> = 12, was missing
* Fixed M-LBE Holster, <szItemDesc> no longer misleading about attached suppressors
* Fixed Tactical Axe and variant, <ItemFlag> = 16384, was missing
* Fixed Shuriken and variant, <ItemFlag> = 16384, was missing

[Updated on: Wed, 12 October 2016 08:24]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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