Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » New drug system 2: Electric Boogaloo
Re: New drug system 2: Electric Boogaloo[message #341470 is a reply to message #341455]
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Fri, 19 June 2015 15:16
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grim |
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Messages:344
Registered:July 2006 Location: France |
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Flugente wrote on Thu, 18 June 2015 12:13I guess one could also add the stat-change effects again (not included in above list).
Stats modifications could be useful, yes.
Quote:In Drugs.xml, there are <ubDrugTravelRate>, <ubDrugWearoffRate>, <ubDrugEffect>, <ubDrugSideEffect> and <ubDrugSideEffectRate>. This is much more complicated than it should be.
The complexity brought depth to the feature, but yeah, sometimes complexity just brings headache instead. Tweaking the evolution of an effect could be painful, and the result for the player not that entertaining, even if (maybe) more immersive.
Another worthy project!
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Master Sergeant
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