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Re: New drug system 2: Electric Boogaloo[message #341470 is a reply to message #341455] Fri, 19 June 2015 15:16 Go to previous messageGo to previous message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Flugente wrote on Thu, 18 June 2015 12:13
I guess one could also add the stat-change effects again (not included in above list).

Stats modifications could be useful, yes.
Quote:
In Drugs.xml, there are <ubDrugTravelRate>, <ubDrugWearoffRate>, <ubDrugEffect>, <ubDrugSideEffect> and <ubDrugSideEffectRate>. This is much more complicated than it should be.

The complexity brought depth to the feature, but yeah, sometimes complexity just brings headache instead. Tweaking the evolution of an effect could be painful, and the result for the player not that entertaining, even if (maybe) more immersive.

Another worthy project!

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