Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #341598 is a reply to message #340937] Sat, 04 July 2015 23:31 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
As announced elsewhere, <moralemodifier> has been added to Disease.xml. This is a multiplier to total morale. If a disease has broken out, morale is modified by
1.0f - (1.0f - moralemodifier) * (disease points / max possible disease points);
For obvious reasons, simply setting this to 0.0 is a bit overkill cheeky
3 new diseases have been added in conjunction with the drug system overhaul: Drug Addiction, Hungover (alcohol-related) and Lung Cancer.

There is also a slight nerf of the 'disease diagnosis' assignment. As of now, the chance that a doctor detects a disease is not only based on his skill (which is displayed on hit portrait), but also how far a disease has grown. The higher a disease, the higher the chance it will be detected. Without this, a merc could smoke a single cigar and be immediately be diagonosed with lung cancer, which is a bit too fast for my liking.

[Updated on: Sat, 04 July 2015 23:34]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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