Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Proof of concept: JA2 in 3D
Re: Proof of concept: JA2 in 3D[message #341970 is a reply to message #341968] Wed, 05 August 2015 04:29 Go to previous messageGo to previous message
Franimus is currently offline Franimus

 
Messages:55
Registered:June 2015
Location: USA
Graphically, it looks a lot like Towns the game the way it's done. That uses mousewheel to change focus levels, and anything above the current level is hidden. That method is annoying because you can't see entire buildings unless you're at the highest level, and when you're there, you don't have 100% functionality of the ground level. Someone's suggestion about using XCOM's method sounds pretty good, I think it *mostly* avoids the issues seen with Towns.

I can't tell from the video how high the layers are, but I'd recommend going with 2m or 1m levels to start (1 story or 1/2 story). 0.5m at least. Anything smaller doesn't seem like it'd be useful at all. If you start out with 1-story levels, it seems to me it'd be a lot easier to implement incrementally.

I'm curious to know which "higher functions" the AI wouldn't currently support. And by "altered terrain" does that mean all of the fortifications and stuff that's possible with current mods?

Regardless of how it's done, this is definitely a mod I'd enjoy.

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